Most people have just two speakers, and if you have headphones a good stereo surround software can actually be even better than the surround from multichannel
Things like these make might heart warm. They remind me of a time when video most games where about making a good experience for the users, not about endless MTX and soulless always online games that all try to be the same thing. Good to see that there are still some people in the industry, who carry own these principles.
well I guess it was because the person who spearheaded the game project was also someone who liked and knew what games were about. Now that it has become a lucrative industry, the whole dynamics has shifted to something else.
It's especially weird to have all that time dedicated to something nobody cares about. Who goes looking to see if a game or movie was made using Dolby?
But do you as that person need to know that fact every time you launch the game or is finding out about it before you buy it from it's technical information sufficient?
You can care about surround sound options, but a non skippable splash screen on every launch gives you zero information or use.
Nobody is advocating for the sound to play at startup. The comment that started this conversation specifically uses the word "looking". We're just saying people do pay attention to what kind of surround sound something has.
It must be weird to care about being reminded of what surround sound the game is using everytime u play it? Nobody's saying they don't care about sound quality, nor options. Idk how u can read this thread and that be your takeaway. It should be on the box/product description, no need for a splash screen in the game is what the argument is about...
I was originally responding to the comment about looking for surround sound options and was not trying to defend the sounds. Obviously, the info on the box is usually the best way to tell.
But as we discuss it, some use cases for the sound come to mind.
If the media is just a file on a hard drive or if the original packaging is lost or damaged, I might appreciate having the sound to indicate what settings to use on the receiver.
And honestly beyond all that... Who cares if somebody does like having the sound play every time? We all do weird shit.
Dolby (and others) have determined that it is in the best interest of their brand to put this alongside developers, producers, publishers, and others. It is now part of their license agreement.
Okay, and their ego maniacs for thinking they're that big of a part of the game to be credited everytime. That's why most people in the thread applaud the move.
This scrub is why Brawl ran in slow motion and included random tripping because the 5 melee players scared him with enjoyable competitive gameplay.
It's probably because they didn't want to pay Dolby licensing fees, not because it makes a 2 second difference in the loading screen.
even see how this would affect the loading screen considering I run live AC3 encoding on an old laptop much older than the switch and it has zero effect on the boot and login time. nvm it was a GC game.
Basically every Wii game shipped with Dolby Digital no issue.
Dunno if you want a serious answer, but 'press start' titlescreens that start up an animation if you leave it unpressed too long are a throwback to when if a screen showed the same image for too long, it would fry the image on to the screen and leave a little ghost image, so screensavers were a screen saver. This allowed one to demo software and just leave it running without worrying about damaging the product hardware.
These days however it is totally unnecessary.
So that if you leave the room to make yourself a tea or something while the game is loading, your won't miss the cut scene / beginning of the action / lose the game because it started without you present.