Yeah, 64 bit handles almost all use cases we have. Sometimes we want double the precision (a double) or length (a long), but we can do that without being 128-bit. It's harder to do half. Sure, it'd be slightly faster for some things, but it's not significant.
And we have wide instructions that can process this data, such as for multimedia applications.
Addressing and memory size has been the historic motivator for wider registers, but it’s probably not going to be in my lifetime that I see the need for 128.
We don't even have true 64-bit addressing yet. x86-64 uses only 48 bits of a 64 bit address and 64-bit ARM can use anything between 40 and 52 depending on the specific configuration.
Some applications use those unused bits to add tags to pointers but it's important to mask those out before attempting to dereference the address. I'm not sure about ARM but x86-64 requires bits 49-63 to be copies of bit 48 (kinda like sign-extension), ironically to ensure that no one is using those bits to store extra data.
I totally agree. I know a teacher who who likes to say:
"I believe there really is no such thing as a dumb question. As long as it's an honest question (not rhetorical or sarcastic), then it's a genuine request for more information. So even if it's coming from a place of extreme ignorance, asking a question is an attempt to learn something, and the effort should be applauded."
Even the newest "64-bit" cpus are really just 48-bit (or 36-bit on low end) or if bleeding edge 56-bit physical adressing processors. This is the maximum amount of virtual memory a process can have access to. You could memory map all your hard disks an still have room to map more physical memory to VMA.
There's two major widths in a processor. The data register width and the address bus width, but even that is not the whole story. If you go back to a processor like the 68000, the classic 16-bit processor, it has:
32-bit data registers
16- bit ALU
16-bit data bus
32-bit address registers
24-bit address bus
Some people called it a 16/32 bit processor, but really it was the 16-bit ALU that classified it as 16-bits.
If you look at a Zen 4 core it has:
64-bit data registers
512-bit AVX data registers
6 x 64-bit integer ALUs
4 x 256-bit AVX ALUs
2 x 128-bit data bus to DDR5 (dual edge 64-bit)
~40-bits of addressable physical RAM
So, what do you want to call this processor?
64-bit (integer width), 128-bit (physical data bus width), 256-bit (widest ALU) or 512-bit (widest register width)? Do you want to multiply those numbers up by the number of ALUs in a core? ...by the number of cores on a piece of silicon?
Me, I'd say Zen4 was a 256-bit core, but you could argue any of the above numbers.
Basically, it's a measurement that lost all meaning so people stopped using it.
At less than a tenth the size, this is actually a better explanation than the article. Already correcting the fact that we do at the very beginning.
If you absolutely had to put a bit width on the Zen 4, the 2x128 bit data bus is probably the best single measure totaling 256 bit IMO.
Even then, at what point do you measure it? DDR interface is likely very much narrower than the interfaces between cache levels. Where does the core end and the memory begin?
Yes you are 100% right, and I did consider level 3 cache as a better measure, because that allows communication between cores without the need to go through RAM, and cache generally has a high hit rate. But this number was surprisingly difficult to find, so I settled on the data bus.
Anyways it would be absolutely fair to call it 256bit by more than one measure. But for sure it isn't just 64 bit, because it has 512 bit instructions, so the instruction set isn't limited to 64 bit. Even if someone was stubborn enough to claim the general instruction set is 64 bit, it has the ability to decode and execute 2 simultaneous 64 bit instructions per core, making at least 128 bit by any measure.
I would say that you make a decent argument that the ALU has the strongest claim to the “bitness” of a CPU. In that way, we are already beyond 64 bit.
For me though, what really defines a CPU is the software that runs natively. The Zen4 runs software written for the AMD64 family of processors. That is, it runs 64 bit software. This software will not run on the “32 bit” x86 processors that came before it ( like the K5, K6, and original Athlon ). If AMD released the AMD128 instruction set, it would not run on the Zen4 even though it may technically be enough hardware to do so.
The Motorola 68000 only had a 16 but ALU but was able to run the same 32 bit software that ran in later Motorola processors that were truly 32 bit. Software written for the 68000 was essentially still native on processors sold as late as 2014 ( 35 years after the 68000 was released ). This was not some kid of compatibility mode, these processors were still using the same 32 bit ISA.
The Linux kernel that runs on the Zen4 will also run on 64 bit machines made 20 years ago as they also support the amd64 / x86-64 ISA.
Where the article is correct is that there does not seem to be much push to move on from 64 bit software. The Zen4 supports instructions to perform higher-bit operations but they are optional. Most applications do not rely on them, including the operating system. For the most part, the Zen4 runs the same software as the Opteron ( released in 2003 ). The same pre-compiled Linux distro will run on both.
I gave up trying to figure out what the "bitness" of CPUs were around the time the Atari Jaguar came out and people described it as 64 bit because it had 32 bit graphics chip plus a 32 bit sound chip.
It's been mostly marketing bollocks since forever.
As in, 8 bit 8085 had 2^8^ possible instructions, 32 bit ones had 2^32^ and already had enough possible combinations that we couldn't come up with enough functions to fill the provided space.
I don't think that works though. For something like RISC-V, RV64 has a maximum 32-bit instruction encoding. For x86-64 those original 8-bit intructions still exist, and take up a huge part of the encoding space, cutting the number of n-bit instructions to more like 2^(n-7)
I kinda expected that to happen, since there's already enough to fit all required functions. So yeah, even this is not a good enough criteria for bit rating.
those original 8-bit intructions still exist, and take up a huge part of the encoding space, cutting the number of n-bit instructions to more like 2^(n-7)
err... they are still instructions, right? And they are implemented. I don't see why you would negate that from the number of instructions.
If the 8088 had used all but one 256 8-bit values as legal instructions, all your new instructions after that point would need to start with that unused value and then you can add a maximum of 256 instructions by using the next byte. End result is 511 instructions can be encoded in 16-bits.
We used to drive bicycles when we were children. Then we started driving cars. Bicycles have two wheels, cars have four. Eight wheels seems to be the logical next step, why don't we drive eight-wheel vehicles?
Moving towards something doesn't imply that cars are being obliterated or banned. Funnily enough, whenever I'm in an unpleasant altercation with a driver, they tend to have plates from far away. If they want to drive their cars out in the country, they can do so - when you're in a dense urban area (which is the most sustainable way to arrange people), you can park and get on the subway with the rest of us.
See here's where this analogy is perfect. Sometimes a bicycle is the best solution, just like how sometimes a microcontroller is the best solution. You use the tool you need for the job, and American product design is creating way too many "smart" products just like how American town planning demands too many cars. Bring back the microcontroller! Bring back the bike!
Finding the reason for its existence from a credible source isn't as easy, however. If you're fine with an explanation from StackOverflow, you can infer that it's there because some programs treat pointers as signed integers and die horribly when anything above 7FFFFFFF gets returned by the allocator.
It's a silly flag to use as it only works when running 32-bit Windows applications on 64-bit Windows, and if you're compiling from source, you should also have the option to just build a 64-bit binary in the first place. It made a degree of sense years ago when people actually used 32-bit Windows sometimes (which was usually just down to OEMs installing the wrong version on prebuilt PCs could have supported 64-bit) if you really wanted to only have one binary or you consumed a precompiled third party library and had to match its architecture.
You can also toggle it on precompiled binaries with the right tool (or a hex editor if you're insane), which was my main use case. Lots of old games that never got 64-bit releases that benefit from having access to the extra RAM, especially if you're modding them. It's a great way to avoid out of memory crashes.
Intel PAE if the answer, but it still came with other issues, so 64 was still the better answer.
Also the entire article comes down to simple math.
Bits is the number of digits.
So like a 4 digit number maxes out at 9999 but an 8 digit number maxes out at 99 999 999
So when you double the number of digits, the max size available is exponential. 10^4 bigger in this case. It just sounds small because you’re showing that the exponent doubles.
It was actually 3gb because operating systems have to reserve parts of the memory address space for other things. It's more difficult for all 32bit operating systems to address above 4gb just most implemented additional complexity much earlier because Linux runs on large servers and stuff. Windows actually had a way to switch over to support it in some versions too. Probably the NT kernels that where also running on servers.
A quick skim of the Wikipedia seems like a good starting point for understanding the old problem.
You still had a 4GB memory limit for processes, as well as a total memory limit of 64GB. Especially the first one was a problem for Java apps before AMD introduced 64bit extensions and a reason to use Sun servers for that.
Your other posts didn't reply to your claim that it is a Windows only problem. Linux did and some distros (Raspberry Pi) have the same limitations as Windows 95.
32 bit Windows XP got PAE in 2001, two years after Linux. 64 bit Windows came out in 2005.
I’m not overly worried about a few random Linux distros that did strange things, nor raspberry pi’s. I mean I don’t know why you’d use 32 bit on an 8gb pi anyways, so it shouldn’t affect anyone unless they did something REALLY strange.
For the average user, neither of those scenarios mattered, especially back when the problem was at its peak.
2 years was a long time to wait to use the extra memory that Linux could use out of the box.
I honestly don’t even remember XP having PAE, but if you NEED the validation, sure, Microsoft EVENTUALLY got it.
Except that Microsoft removed it in SP2 LOL!
And all the home use versions of XP still maxed out at 4gb.
There could see the memory but couldn’t use it, oh I’d forgotten that!
2 years was a long time to wait to use the extra memory that Linux could use out of the box.
For 8 years, Linux had the same limitations as Windows. Then for 2 years it was ahead. Pae could always be turned back on with a boot switch. Going back 25 years to criticize Windows is kind of weird but you do you.
(I run Linux on a variety of PCs, SBC's, and VM's in my house. I just get annoyed by unjustified Linux fanboyism.)
If you made memory access lines twice as wide, they'd take up more space. More space means (a) chips run slower, because it takes time for the electricity to get there (b) they'd be bigger and more expensive.
The main problem with 32-bit, as others have noticed, is that that's not really so much RAM. CPUs do addition and subtraction the way we were taught at school - 'carry the one', they've an overflow bit that's set when your sum doesn't fit in the columns. On 8-bit CPUs, we were always checking back when adding up large numbers. On 64-bit CPUs, we can deal with truly massive numbers anyway, it's not such a hassle. And they're so fast at doing sums anyway and usually waiting for memory, it's barely a hassle.
Moving to 128-bit would give us a truly minuscule, probably unmeasurable, benefit in exchange for significant downsides. We could make them, but it would be pointless.
Addressing-wise, no we don't have consumer level 128bit CPUs and probably won't ever need them.
Instructions though, SSE had some 128bit ops (OR/XOR, MOVE) and AVX is 128bit vector math. AVX2 is 256bit vector math, AVX512 is- you guessed it 512bit vector math. AltiVec on PPC had 128bit vectors 20 years ago.
Because computers have come even close to needing more than 16 exabytes of memory for anything. And how many applications need to do basic mathematical operations on numbers greater than 2^64. Most applications haven't even exceeded the need for 32 bit operations, so really the push to 64bit was primarily to appease more than 4GB of memory without slow workarounds.
I know a google engineer who was saying they're having to update their code bases to handle > 16 exabytes of storage, if you can imagine. But yeah, that's storage, not RAM.
Quantum computers won't displace traditional computers. There's certain niche use-cases for which quantum computers can become wildly faster in the future. But for most calculations we do today, they're just unreliable. So, they'll mostly coexist.
In other words like GPUs. GPUs suck ass at complex calculations. They however, work great for a large number of easy calculations, which is what is needed for graphics processing.
Presumably you’d have a QPU in your regular computer, like with other accelerators for graphics etc, or possibly a tiny one for cryptography integrated in the CPU
There would have to be some kind of currently unforseen breakthroughs before something like that would be even remotely possible. In all likelihood, quantum computing would stay in specialized data centers. For the problems quantum would solve, there is really no advantage to having it local anyways.
Quantum encryption isn't something quantum computers can even do. It's not just transforming bits into other bits, it's about building entirely new security properties based on physical properties of matter.
So, even if it is interesting for end users, they would need dedicated hardware anyway.
The comments on this one really surprised me. I thought the kinds of people who hang out on XDA-developers were developers. I assumed that developers had a much better understanding of computer architecture than the people commenting (who of course may not be representative of all readers).
I also get the idea that the writer is being vague not to simplify but because they genuinely don’t know the details, which feels even worse.
I think it’s a D-tier article. I wouldn’t be surprised if it was half gpt. It could have been summarized in a single paragraph, but was clearly being drawn out to make screen real-estate for the ads.
Okay, so why can't we just not use exponentially growing values? Like 96 bit (64 + 36). I'd the something intrinsic about the size increases that they HAVE to be exponential? Why not linear scaling? 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, etc.
Because CPU registers are all powers of 2, i.e. exponential in this fashion. And it's also just the same reason - 64 is high enough, why go to 96 or 80 or something?
We can, but it's awkward to do so. By having everything work with powers of 2 you don't need to have everything the same size, but can still pack things in memory efficiently.
If your registers were 48bits long, you can use it to store 6 bytes, or 3 short ints, but only one int with 16-bits going unused. If they are powers of two in size, you can always fit smaller things in them with no wasted space.
In binary, when you add one more numeric place, things double. Not doubling would be like having two digit decimal numbers but only allowing people to count to 50.
Not true 128 bit. It has 128 bit SIMD capabilities, but that’s about it. Probably mostly because of marketing reasons to show how much better it is than N64 (which also is “64 bit” for marketing reasons).