Not sure if it fits your criteria but the only mobile game I play is pinball deluxe. If you like real pinball, then you'll love it, it tries to stay as true to real pinball as possible on some/most tables, it does have small transaction stuff you can buy but I still haven't bought any including all the additional tables etc after playing it 6 months + and if you did, then it's just an 8β¬ one time buy to get all the content and remove the ads, I'm gonna get that once I actually get bored of the "free" tables.
I literally pulled the original game out of a cereal box in 2010 and proceeded to have hours upon hours of fun with it. It was on one of those funny small CD-ROMs. Good times.
Let's be honest here. The original series was on arcades and you had to get from point A to point B. For the current generation of gamers this is the equivalent of a mini-game you play on the loading screen of the main game. I'm not defending the GaaS shit, but what did you guys expect?
In terms of expectation, this is more in line with my fears than my hopes.
All the effort they're putting into slowing the pace of the game is just added cost for development and it's going to hurt them where it really matters, music licensing.
Half the appeal of the original was a soundtrack of popular music that fit the mood of the frenetic gameplay perfectly. Now they'll have to pick lower-energy tracks to suit a meandering "open world" game that might get interrupted by other players at any moment.
I had nearly given up looking for good mobile games when I remembered that emulators exist. Nintendo DS games map pretty well to a smart phone, there are some games that use entirely touch controls. I'm using the MelonDS emulator and I've mostly been playing advanced wars: days of ruin and puzzle quest 2. Puzzle quest is pretty excellent and chill by the way.
All I really know about this game is the ridiculously stylized animations in its cutscenes and fight moves, which has definitely made me want to try it out.
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