It’s such a headscratcher to not put upscalers (and maybe frame gen) into the game when they can be modded into Elden Ring. If a dude can figure it out, surely so can FROM.
A lot of their tech issues are weird. For example, the game actually DOES render at ultrawide, but they put black bars at the side to hide it. Just bizarre decisions that feel like they don't want the PC version to be better.
There was already an HD remaster released back in 2011... I'm all for crisper graphics, bugfixes and the like, as long as the core gameplay and charm from the beloved original is still there. Still also holding out for BG&E2, but that feels as close to vaporware as it stands.
Also, fuck Ubisoft and their craptastic launcher. Main reason I have strayed from majority of their titles. Maybe it's a little pedantic, but I'm in the "Steam or no DRM" group if I bother with a game.
Seems like everybody forgot about the HD release. It was good, and the only reason I haven't played it a third time is because I don't want to set up the console for it.
Hopefully this new version won't be too bogged down with Ubisoft crap 🤞
I still technically am an insider of Behind Good and Evil 2, but I haven't heard a single bloody thing for YEARS. 10 by now, I think.
This is the first time I've heard anything about the franchise and it's not even from an insider email... Or even remotely related to the prequel that was supposedly well into its development.
When I was invited to be part of the insider program there was a special insider forum and I was given two surveys to do. This was all within the first few months of the invites going out.
Beyond Good and Evil 2 was announced in 2008 and now they're doing a "remaster" of the first one? Not having high confidence in what they're delivering tbh.
The last time I played this game I felt like the controls were off. Like the camera moving left and right were going in the wrong direction compared to other games. I couldn't change them in options. Hope they make that change because it was very awkward to play.
That's just how camera controls were best then, they were always horizontally inverted and not many key you change it. If you emulate or play it on pc, you can at least rebind it so its no longer inverted
I never had an issue with other games at the time... just this one. Played many Mario and Zelda games and the camera was fine on those.
On a side note, what's weird is that I used to always invert my vertical camera for every game, but all of a sudden, my brain changed on some game I was playing and now I no longer need to do that for anything else.
If companies see titles like Overwatch and Fortnite and want to be MORE like that, then I'm just done with anything other than Indie Games and Singleplayer at this point.
This game doesn’t look terrible going off screenshots, but I’ll wait until an actual announcement. I’m hoping this may lead into them making more games in the future though.
At this point, we have some absolutely impressive Portal 2 mods that, in my opinion, definitely make up for not having Portal 3. We've got Tag (the paint gun mod), Thinking With Portals (a short one that gives you the ability to create a clone thing that copies recorded actions), and I've been playing through one I just found out about called Revolution that is pretty cool so far.
I personally like to think that the fans have done a good enough job at creating mods and maps that a Portal 3 would be redundant.
Revolution is flat out better then most AAA retail games, both in quality and length.
Portal Stories: Mel is also something to try out. There's some small references to Mel in Revolution, but playing Mel before Revolution isn't necessary, but recommended.
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