This is why self-hosting matters. Why distributed version control is more resilient. I haven’t yet used it but this is the sort of use gave for Radicle where folks seed the repo like a torrent & there is no meaningful centralized server that you could even go after.
This would be true if we lived in a world where salary increases matched inflation. I make ~5% more on paper than I made a couple years ago, yet we had terrible inflation in the eurozone, my salary was effectively cut.
I wish the way FromSoft makes DLCs would be the standard in the industry. I know their model doesn't work for every genre of videogame, but I love that they actually put a lot of work into one or two DLCs and focus on a new game after releasing them.
It doesn't feel like they take a part out of the base game and sell it to you for extra cash.
They never sell day one DLCs and usually the DLC is the best part of the game (at least for me).
FromSoftware is the only company I preorder games from and I'll happily preorder this DLC.
But now I'm not. I don't have a PSN account and I don't care to make one just for this game.
The games industry is real crap now. There's so much resistance to just being able to download a game and play. It's always about downloading proprietary launchers, signing up for new accounts, wading through micro transactions, unfinished games, bad stories, and bug-ridden experiences.
A third party login requirement is usually a deal-breaker for me, but not in an exciting way. I just have a lot of games to catch up on that don't require me to go make an account.
The game said this on launch and made it clear on the steam page. Even if they weren't enforcing it, I think its silly to be upset that they've started. I'd also rather sign into a PSN account and have functioning crossplay than deal with the current state of it.
Edit: oops I thought i had read it was to help crossplay, which hasn't been working well recently. since its for nothing this is fucking stupid
If it was a real requirement they should have geo restricted the sale to countries that are allowed to make PSN accounts. Instead they bait and switched players who have been playing past the normal refund window, and now will have an unplayable game. Also the PSN account has nothing to do with fixing crossplay. Other games have functional crossplay without it. And Sony themselves say on their own website that PSN is not required to play Sony games on PC.
Do we ACTUALLY know it wasn't geo restricted, though? Was it ever for sale in Egypt, or did players there use a VPN to buy it and ignore that the purchase page says a PSN account is required for online play?
I seriously don't know. I keep hearing people making the statement you're making, and I agree that is shouldn't have been for sale in non PSN countries, but I haven't actually seen someone from one of those countries say they bought it in a non psn region without spoofing their location.
The game was published by Sony. Of course they're going to want the account tie in. It was also always listed on the purchase page that a psn account was required.
People going crazy over a PSN account requirement but nobody cares a shit about the game having root access to their PCs. Funny times we live in indeed.
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