@Die4Ever@programming.dev cover
@Die4Ever@programming.dev avatar

Die4Ever

@[email protected]

Developer of Deus Ex Randomizer, StarCraft 2 Randomizer, RollerCoaster Tycoon Randomizer, Build Engine Randomizer, and Groovie 2 in ScummVM

lemmy.mods4ever.com/communities

mods4ever.com

This profile is from a federated server and may be incomplete. View on remote instance

Die4Ever , to Games in Summer Games Done Quick starts today | June 30 - July 6
@Die4Ever@programming.dev avatar

this is in person

I agree about some gimmicks like 2 players 1 controller, or playing games with a dance pad or whatever, they seem difficult but still feel like gimmicks to me

4-way races are ok if you're familiar with the game and speedrun already, but otherwise hard to watch

Die4Ever , to Games in Summer Games Done Quick starts today | June 30 - July 6
@Die4Ever@programming.dev avatar

we've got a megathread for discussion over at !speedrun - https://programming.dev/post/16201685

but maybe there will be more discussion here instead?

anyways, it's live now, HYPE! https://www.twitch.tv/gamesdonequick

Die4Ever OP , to Fediverse in Welcome to the fediverse: Your guide to Mastodon, Threads, Bluesky, and more
@Die4Ever@programming.dev avatar

Agreed lol, and Threads

Die4Ever OP , to Reddit in Thoughts on the self promotion rules that many Reddit subs have?
@Die4Ever@programming.dev avatar

Plenty of site to participate in and plenty to talk/post about that doesn't involve your thing.

I comment plenty, and anything else I want to post has already been posted. I guess the only way is to start following RSS feeds to post things more quickly lol. I'm not gonna do that though.

Also the fact that they count it site-wide instead of sub-wide means if you create your own sub or use an appropriate niche sub, you're gonna screw up your own ratio.

Die4Ever OP , to Reddit in Thoughts on the self promotion rules that many Reddit subs have?
@Die4Ever@programming.dev avatar

It's ok to have a rule like this in case of abusers. But I'm not being abusive about it, I'm not using AI, and I'm getting many upvotes. The 10% rule is incredibly strict if applied indiscriminately.

Die4Ever OP , to Reddit in Thoughts on the self promotion rules that many Reddit subs have?
@Die4Ever@programming.dev avatar
Message text so you don't have to read the image:

Hi /u/Die4Ever,

Thank you for posting to /r/Games. Unfortunately, we have removed this submission per Rule 8.

Promotional Content Requirements

We have strict rules for promoting content. Posting links to your own or affiliated content are considered self-promotion. Promotion should not be the main purpose of your account, you should be an active, participating member of this community first. Violation of these rules can result in a ban either on your user or on the site or game in question. Remember that Reddit has its own advertising feature which is a much better, appropriate way to use Reddit for the purpose of advertising!

Post Compensation and Disclosure - Receiving compensation of any kind to post about something without disclosure is strictly against the rules. This includes money, Reddit Gold, or anything in between.

Account History Requirement - No more than 10% of your submissions across all of Reddit may be to any single site, profile, or channel. This is not limited to your own content: you can be in violation of the promotion rules for a site that you have no direct affiliation with. Comments usually do not factor into the 10% rule. That being said, we can take comments into account if we feel they are being used to circumvent the 10% submission restriction (such as posting a specific domain repeatedly in comments) Additionally, moderators may use their discretion when it comes to multiple sources about the same topic in relation to promotional limits.

If you have any questions or would like additional clarification on the promotion rules for /r/Games, feel free to send the mods a message about it!

This is considered an official warning. Further Rule 8 violations may result in greater consequences, up to and including an account and/or domain ban from this subreddit.

If you would like to discuss this removal, please modmail the moderators. This post was removed by a human moderator; this comment was left by a bot.

Die4Ever OP , to Games in Deus Ex Randomizer v3.0 Trailer
@Die4Ever@programming.dev avatar

And dogs, rats, greasels, karkians, and fish if you're standing (the game doesn't have a use animation while swimming), and grays too but you'll take damage when you do it

Die4Ever OP , to Games in Deus Ex Randomizer v3.0 Trailer
@Die4Ever@programming.dev avatar

Thanks! Yea everything shown in that trailer is in UnrealScript aside from the creation of the mirrored map files, and the installer obviously, both of those were done in Python. The death markers and other online features (which are all optional and opt-in, disabled by default) use a TCP connection in the game written in UnrealScript to make HTTP requests, the backend is a Python Flask server. We even wrote our own JSON parser inside of UnrealScript (it's not perfect but it does enough for us). Technically it's possible to add a DLL module to the game for stuff like JSON parsing but we haven't needed to, and technically this keeps it more easily portable (like if SurrealEngine even gets to a more completed state).

We had to write our own PRNG function to work inside UnrealScript, because the provided one doesn't allow seeding.

Die4Ever OP , to Games in Deus Ex Randomizer v3.0 Trailer
@Die4Ever@programming.dev avatar

Gameplay perspective...

This game is really open, there are many approaches to every situation. Which means when things get randomized, it tips the scales of balance and you have to reconsider every option for every seed.

Even just choosing a melee weapon, you're thinking about knife vs baton vs crowbar vs sword vs eventually the dragon's tooth sword. On some seeds the knife does a bit extra damage and then you gotta think if it's better than the baton and crowbar because of its speed, and it only uses a single inventory space. On some seeds you might get a weak and slow dragon's tooth sword and it might not even be worth keeping!

And then you've got all the different paths through the levels, and you'll be rethinking routes based on random start locations, random goal locations, or random enemies in different spots, or items or medical bots. Or maybe a door was randomized to need more lockpicks and your lockpicking skill is worse than vanilla, maybe you need another way around or you choose to find the key to save lockpicks for later. You won't be doing the same thing every playthrough like vanilla where eventually you figure out which approaches you like best for each spot. The randomizer gets you to rethink it all and adapt.

The ability to do anything also means you can always progress, you don't get stuck just because you're missing a password or low on multitools, there's always another way. The randomizer really forces you to adapt.

I think any game with good replayability is a good target for a randomizer, it just amplifies that replayability.

Die4Ever OP , to Games in Deus Ex Randomizer v3.0 Trailer
@Die4Ever@programming.dev avatar

Technical perspective first...

This is Unreal Engine 1, which used UnrealScript programming language. It was extremely flexible, and you can extract the original UnrealScript code (including comments) from the game. This means it's nearly an open source game, except for the native code. But pretty much everything is controlled by the UnrealScript anyways. Including the GUIs, HUDs, conversations, most of the AI stuff, damage calculations, keyboard key bindings, etc.

On top of this, Deus Ex released their SDK tools (I think in 2001, around the time of the multiplayer patch). Which is their version of the UnrealEd map editor, conversation file editor, and UnrealScript compiler/extractor.

Die4Ever OP , to Games in Deus Ex Randomizer v3.0 Trailer
@Die4Ever@programming.dev avatar

are you asking from a technical perspective or a gameplay perspective?

Die4Ever OP , to Games in Deus Ex Randomizer v3.0 Trailer
@Die4Ever@programming.dev avatar

Tomorrow Deus Ex is turning 24 years old, and DXRando is turning 4 years old!

Biggest Changes Since v2.0

  • You can now pet the dog! And other animals too. With bingo goals.
  • Way more goals randomization
  • Mirrored maps
  • Installer program
  • New game modes:
    • WaltonWare mode - A quick option to get into the game without the time commitment of the full game! You start in a random mission and win by completing one bingo. As New Game+ keeps making it harder, see how fast you can complete them or how many you can complete!
    • WaltonWare Entrance Rando - both modes combined!
    • Zero Rando - great for first-time Deus Ex players to benefit from the bug fixes, QoL improvements, and balance changes we've made, without any randomization.
    • DXR Vanilla Fixer: This one is for the purists. Use our new installer program and it will do compatibility fixes for the vanilla game (Kentie's Launcher, D3D10, DXVK, Engine.dll fix, and more), then just run DeusEx.exe as normal and the gameplay will be unchanged but with high frame rates and resolutions!
    • Randomizer Lite - randomizes some things without interfering with the immersion and mood of the game. Great for players who haven't played Deus Ex in a long time, or if you're intimidated by the full Randomizer.
    • Randomizer Medium - similar to Randomizer Lite but with more randomization features enabled by default. Remember you can tweak the settings in the Advanced menu to play with any randomization level you want.
    • Serious Sam mode - same as the normal game but with 10x as many enemies. The player has increased health and takes reduced damage to compensate.
    • Speedrun mode - speedrun with fewer resets while still being able to enjoy higher difficulties. And a built in splits viewer!
    • As well as the old Entrance Randomizer mode and Horde mode
  • Enemies overhaul with more variety, augs, helmets, face shields to protect from tear gas, and randomized patrol routes.
  • Now up to 337 bingo goals
  • Randomized music, continuous music, and support for Unreal and Unreal Tournament music
  • Auto augs to reduce fumbling with all your F-keys
  • Many more possible locations for items, datacubes, nanokeys, crates, and enemies to appear.
  • Loot refusal system.
  • Reduced pixel hunting
    • Datacubes/nanokeys/medbots/repairbots now glow
    • Crates that become emptied now turn into cardboard boxes so you know from a distance
    • Training mission improvements including explanation of some of Randomizer's features
Die4Ever , to Fediverse in Already 61 servers updated to Lemmy 0.19.5!
@Die4Ever@programming.dev avatar

0.19.5 has passed 0.19.4 now, with 86 vs 85

I'm surprised 0.18.4 has more instances than 0.18.5, considering 0.18.5 was the simplest update ever with just a small hotfix for federating moderation actions (which is a really important bugfix) and it didn't have any changes to the database or configuration or dependencies

Die4Ever , to Fediverse in Already 61 servers updated to Lemmy 0.19.5!
@Die4Ever@programming.dev avatar

I scrolled to the bottom, saw there was 1 instance still running 0.16.6 lol, I clicked on it and saw it's actually still active, there are recent posts there. Amazing.

Die4Ever OP , to Games in The BIG List of Video Game Randomizers (now open source)
@Die4Ever@programming.dev avatar

I need to try a DSVania rando some day, I loved Dawn of Sorrow

  • All
  • Subscribed
  • Moderated
  • Favorites
  • kbinchat
  • All magazines