paultimate14

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paultimate14 ,

The shows antagonists were a wealthy business man turned politician who wielded the corrupt police force to feed his own power and oppress the common folk. And while his nickname was Boss Hogg, the villain's canon name was Jefferson Davis Hogg. Pretty literally calling the cops confederate pigs.

Definitely a lot of problematic elements to the show, but there's some good there too. And I'm sure it influenced a ton of car action sequences for decades.

paultimate14 ,

Is this an argument that humans did not evolve to eat meat? Because those teeth... Well let's just say the teeth shown aren't what you expect from an herbivore now, is it? Put those on a cow and they would look just as strange.

Fallout Series (Why don’t I like it?)

I think my first Bethesda game was Skyrim and I love Skyrim. I’ve played through Skyrim when it first came out I played through it again in the DLC came out. I played through it again on the switch I have since played through it again on PC. I love Skyrim. I played it so many times and I know it’s a meme to keep re-releasing...

paultimate14 ,

I feel the same and I think I've narrowed it down to a handful of things, in no particular order.

  1. The environment design. Fallout is mostly wastelands, with just a few settlements scattered around. Everyone is fighting each other, plus the monsters that are encroaching on civilization. Everything is a shabby remnant of the past shoddily cobbled together. Even the entire settlement system in Fallout 4 is based on gathering scrap and taping it together. In Skyrim, you can mine and process the minerals to make the nails to put your house together. Skyrim has ruins and remnants of past civilizations, but a lot of the buildings and infrastructure are still in good condition, and there's fresh growth. The wilds of Skyrim are much more diverse than the wastes of Fallout. Fallout 3 in particular has the annoying green filter on everything unless you mod it out. It doesn't feel like there's really a world left to save- it seems like everything is doomed to chaos and anarchy.

  2. "Survival". I would not put Fallout in a list of survival games, but it does borrow a lot of elements from the genre. I understand what they're going for, but I don't like the resulting gameplay. Constantly scrounging for weapons, ammo, and resources getd really boring really fast for me. Managing health and Rads too. Every combat effectively takes twice as long when you factor in the time you spend to recover the resources you used.

  3. Guns. I know there's a schism in the Skyrim community between those who mod in guns and those who don't. I see a few problems with guns in Skyrim, and most apply to the vanilla Fallout games too. BGS just isn't great at gun play. The feel of the weapons, the environmental design, ammo distribution, enemy AI, physics engine, the sound design... BGS isn't particularly great at any of it. When the ranged combat is a supplemental element of the gameplay that's fine- Bioshock has 2 great games despite mediocre combat mechanics, and the Elder Scrolls games are similar with their bows and ranged magic. Fallout puts the ranged combat front and center, and it falls apart.

  4. Progression. I think this is why I love Skyrim, and the source of it's commercial success. I was no stranger to RPG's before Skyrim (both videogames and tabletop), but the ones I enjoyed were imusually in spite of the leveling systems. Usually a lot of grinding and overly complicated systems with points, skills, abilities, etc.

Fallout uses one of my least favorite systems- general experience gained (mostly through combat) that leads to an overall character level increase, which then grants points that can be used to improve specific skills. You want to get better at lockpicking? Go kill something. Barter, speech, science, repair, medicine... The answer is to kill something. Improve the Energy Weapons skill? You can kill something with Small Guns or Melle and it's just as effective. It completely disconnects the actions you take as a player from the development of the character.

Skyrim is the opposite. To get better at lockpicking, you pick locks. To get better with a shield you use a shield. It's both intuitive and satisfying. Other RPG's boast more complexity, flexibility, or realism, but I think Skyrim really hits the sweet spot between accessibility, realism, and customization.

This also ties back to the survival aspects I mentioned earlier, because I also felt like equipment was much more important in Fallout. Your damage there is often more about what gun you're able and willing to use than anything to do with your character. In Skyrim, a character with a high one-handed skill and perks can have pretty good damage with just about any one-handed weapon. There's variance of course- you can tell the difference between an iron sword and dragonbone. But the smithing and enchantments mitigate a lot of those differences. If you haven't focused on enchanting yet you might choose a lower-pedigree weapon with a better enchantment.

  1. Lore. This is subjective of course, but I think Skyrim and the rest of the Elder Scrolls just has better lore. The alt-history of Fallout isn't terrible, but it's hard to compete with thousands of years of over a dozen races, various factions, and pantheons of gods interacting with each other. I love reading the books, listening to the dialogue, finding carvings and paintings in the textures or on the item models. Fallout's lore is mostly either "where were you when the bombs fell?", "that asshole leading a group of roughians is being a real jerk", or "Wow Vault-Tex was really unethical ". My wife and I have spent dozens of hours watching YouTube videos breaking down ES lore- everything from speculation about the godhead and very nature of the universe to the one NPC who is vaguely connected to a faction thought extinct.
paultimate14 ,

Tough call between the Dualsense and the Dualshocks 1-3.

The Dualsense has great features, but is large enough and bulbous enough that I'm forced to use a full palm grip. That's good some of the time, but sometimes I like a lighter finger grip that the earlier Dualshocks allowed for. I think of it similarly to claw vs palm grips on mice. A full palm grip on either can get too sweaty over time. The Dualshock 4 is a bulbous mess that fatigues my hands. On all of them, the plastic feels premium and sturdy and really fits well together. Plastic molding is an art, and they are good at it.

I have a few 8BitDo's and they are all good too. The Pro-2, SN30 Pro, and Ultimate C (their naming conventions are flour of control). A bit cheaper feeling than the Sony offerings, but still pretty good.

The Xbox Series controller is... Fine. The plastic feels cheap, the face buttons feel cheap, it's too big and requires a palm grip, the R1/L1 buttons feel cheap, the d-pad is one of the worst in history. The analog sticks almost feel great except they're too tall.

Shout-out to the Steam Deck for feeling phenomenal. Also shout-out to the RetroBit Genesis controllers- they feel really good, but the lack of sticks and fewer buttons than most modern controllers makes it hard to use for modern games.

The JoyCons are awful. Most 3rd party options are better but I still haven't found one that I really like.

The GameCube and N64 both feel kind of cheap. I think the plastic is a bit thin, and the sticks and buttons rattle around slightly.

paultimate14 ,

I wonder how many promises Microsoft made to the FCC and other regulators about how their mergers and acquisitions wouldn't result in layoffs?

paultimate14 ,

What are you talking about?

Sony's Japan studio's own library was always gimmicky games that were basically tech demos- Ape Escape was for the Dual Analog controller, LocoRoco for the PSP, Gravity Rush for the Vita, Knack to be a pack-in for the PS4, and games for VR, Move Eye toy, etc. In fact it's kind of hard to find games they did on their own because they've always been mostly a support studio even going back to the PS1's launch lineup, and they are continuing that. There have been several studios that make original games that started as part of Sony Japan that have been spun off into separate teams too.

I'm struggling to think of many studios Sony has closed. Sony London studios was similar to Japan- mostly just games to go with hardware gimmicks like the EyeToy, SingStar, and Wonderbook. It's even harder to find studios that Sony has purchased and then closed or turned into a support studio- I guess you could count that Psygnosis was purchased and merged into London studios back in the 90's, but considering they went 20 years between that merger and closing I doubt there were many Psygnosis devs left there.

A quick search pulls up PixelOpus, a tiny studio Sony formed from 9 college grads with a couple of industry veterans to lead them They released 2 small games and were closed last year.

I don't mean to be too defensive of Sony- they did close one of their own studios and laid off ~900 people this year. But it's not really a comparison to Microsoft who now has a long history of buying 3rd party studios, mismanaging them, and closing them.

I'm also confused about your comment about Xbox making more single player games than Sony. First of all... I would expect that to generally be true. It looks like Sony owns 21 studios while Microsoft had 40 as of the Activision-Blizzard acquisition. And while a lot hasn't been announcedwith release dates, we know of a handful of single player games Sony has in the works- Horizon 3, TLOU3, Ghosts of Tsushima 2, and new IP's from Bend, Housemarq, and BluePoint. Plus Wolverine, and you could argue whether Physint should count or not since that's a partnership between Kojima and Sony-owned Columbia Pictures. If you're trying to imply that Sony is abandoning single-player games or something that's pretty far from the truth.

paultimate14 ,

I really miss front-facing speakers. It's one of many features that phone manufacturers have removed from phones over the past decade.

paultimate14 ,

A company fares to continue providing support and free updates at the same time other companies are shutting down servers and pulling games out of people's libraries, yet haters still find ways to complain.

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