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CleoTheWizard

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Hi, I’m Cleo! (they/them) I talk mostly about games and politics. My DMs are always open to chat! :)

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CleoTheWizard , to Games in The Steam Summer Sale is live now!
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Aren’t the brand new LCDs still in stock an 15% off? Still a decent deal

CleoTheWizard OP , to Patient Gamers in Hi-Fi Rush (A Patient Review)
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I can’t say I share those feelings. While I think the 2D sections are just okay, they’re very short. I also think as far as pacing and traveling between fights, they did about all they could without distracting from the point of the game in my eyes.

Like yes you can make better platforming or exploration, but that’s not what the overall level is there for. It’s there for scale, setting, NPC conversations, etc. Add too much and you distract from the next fight, add too little and you might as well have a boss rush type game. Fine balance here and this is honestly the best I’ve ever seen a game like this pull off filler time.

That’s a whole conversation about filler in games but I think it’s harder than people realize to get this right.

CleoTheWizard OP , to Patient Gamers in Hi-Fi Rush (A Patient Review)
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From what I’ve read, the money goes to Microsoft. I got my copy via humble bundle subscription (a really good deal btw) so I got lucky. If it were me, I’d be looking for other ways to play it probably

CleoTheWizard OP , to Patient Gamers in Hi-Fi Rush (A Patient Review)
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That means a lot, thanks!

CleoTheWizard OP , to Patient Gamers in Hi-Fi Rush (A Patient Review)
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That’s totally fair and I don’t think you’re necessarily missing anything here if you bounce off of the combat. Still, it’s worth a shot even if you don’t typically like rhythm games. I wasn’t super thrilled about the combat initially but it grew on me pretty quickly once I found that beat.

CleoTheWizard , to memes in fin
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I really wanted to prove myself wrong because you sound like you know what you’re talking about. So I went and looked it up, turns out I was right to say what I said. Most of the major games out there report that more than half of their revenue comes from whales and those whales make up around 5% of their paying playerbase, sometimes more sometimes less. And in some games, that revenue is 60-70% of the total.

So that’s why there are 17,000 levels which that vast majority of players wont ever see. It’s because they’re chasing 5% or less of their audience.

But when it comes to games that are much smaller, I wasn’t really exaggerating to say that a small handful of players can outspend everyone else. When you have a player base in the hundreds and there’s like 20 people spending 50% or more in revenue for you, it’s going to affect your road map. In a larger game though, that percent will still mean tens of thousands of whale players.

And maybe your experience was different, maybe the games you worked on didn’t operate that way. But the industry absolutely does. It doesn’t mean you can ignore the 50% of revenue coming from regular players by the way, I’m just saying that the percent that spends enormously has almost the same weight in changing the games road map as the majority of players sometimes. Which is crazy to me.

Here’s the relevant Reddit post that was one of the sources I found.

CleoTheWizard , to memes in fin
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Candy Crush Saga now has nearly 17,000 levels in it, so you’d be very wrong about that. Your average player might get into the hundreds, above average maybe thousands, but 17,000? They’re fishing for whales and not even that many of them.

This problem is way worse than people think and most mobile games on the store have the sole entire purpose of only hooking a small handful of whales. Then once they do, they mold entire games around just a few people. These companies that run apps like Candy Crush actively change the price of lives per player and watch the statistics of what they’re buying and when. It’s so sinister and the entire industry survives off of gaming addictions and whaling.

CleoTheWizard , to Patient Gamers in Favourite patient modern game?
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Minecraft believe it or not. Every few years I come back and install a mod pack and it’s like an entirely new game almost. Plus I love the factory and automation mods. The game just never seems to die.

CleoTheWizard , to Games in Slander, extortion and doxxing - beneath the surface of TF2’s bot crisis
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And yet they really don’t do anything about it, I have yet to see evidence that they engage in the cat and mouse game. A lot of cheaters have full inventories of skins and have been cheating for many years at this point with the same cheats

CleoTheWizard OP , to Patient Gamers in A Patient Review of Yooka-Laylee and the Impossible Lair
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Yeah I can’t blame you. I’d say that most of the levels aren’t worth experiencing but if you buy it just to try and beat the main boss level, that’s an okay time in my opinion.

CleoTheWizard , to memes in Dreaming of a more egalitarian world
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You’re close. The real truth is that most average people do not like to date too high above their perceived range of attractiveness. This bears out in many studies but people are attracted to 8’s and 9’s but won’t date them and instead mostly date people that are more normal 5,6,7’s.

Then we look at the opposite side of the coin, 9’s and 10’s don’t even want to date each other. And for good reason. Extremely attractive people often cross a line into narcissism or being too busy to hold a relationship.

So two factors: 1. Most people aren’t extremely fit and so don’t want to date people whose lifestyle does not match their own, we’re all also slightly insecure. 2. Extremely attractive partners tend not to be good partners. The more people that are attracted to you, the less that date you. Also that’s out of fear of competition and effort so it’s not worth it.

CleoTheWizard , to RPGMemes in It's terrifying...
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Honestly it’s not that hard, they just use clothing and makeup to disguise their height and age. Works really well for the most part.

CleoTheWizard , to Patient Gamers in Fallout Series (Why don’t I like it?)
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Really good points here but also I just want to add that Skyrim is very unlike any other game I’ve ever played. Whereas Fallout is shooting, which I’ve played a million times in other games. When I look at the other factors, Fallout has them in spades. Great enemy designs, good locations, great story depth, and the world and themes are phenomenal.

But at the end of the day you’re right, your interaction with the world is mostly just guns. That’s why people find such enjoyment with melee runs in Fallout I think. Guns just aren’t as engaging but also they kind of encourage you keep your distance from the enemies. Whereas in Skyrim, unless you’re playing with a bow, you’re directly interacting with the enemies up close and personal.

My advice is basically just to go play fallout and try it with a melee build and maybe ditch the companions. Or maybe find mods that try to add things to the playstyles.

CleoTheWizard , to Games in Eric “ConcernedApe” Barone Can’t Let Go Of Stardew Valley
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Read a book that goes over the development of Stardew written by Jason Schreier and covered Eric a good bit.

The dude was was worth multi millions shortly after Stardew had launched and it hadn’t even occurred to him to buy a new car. Jason hung out with him and watched him climb over the seat to get into the drivers seat of his car because the door was broken. Then at some point Jason asked him how it felt to be a famous developer and Eric basically just said he didn’t care about the fame and actually didn’t want it. He just wanted people to enjoy what he made.

Saying Stardew Valley is a passion for Eric is an understatement. By the time he finished the game, he basically hated working on it. And ever since its launch, he’s worked on it for no reason other than to make a better game.

Eric Barone is a shining light in an industry of constant shame.

CleoTheWizard , to Technology in RIP Twitter Dot Com: Elon Musk Moves Social Network to X Web Address
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What’s funny is that it’s also probably an internal security risk as well. I mean who knows, there’s probably at least one of their internal servers that still accepts credentials or keys from the dead domain. Not to mention their emails probably aren’t transferred.

All of that could be fixed but you’d have to, ya know, not fire your programmers.

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