Absolute fucking legend. The only music I liked for most of my childhood was video game music, and his was always the best. I once recorded the ending to FF6 on a boombox tape recorder so I didn't have to fight Kefka just to play it again.
The first game ended on a cliffhanger so I wanted to get started on this one quickly. It improved a lot on the first one and ended on a satisfying note.
These games are part of a larger series which I’m looking forward to playing. I do realize these are older games but enjoying them immensely.
I have a rotation of Final Fantasy 4-8 and Chrono Trigger that I play on my phone. Sometimes I go a few years without playing, but overall I've lost count of how many times I've played in the 10 years I've had a smartphone.
My most replayed one is probably Final Fantasy VI, although I think as I've gotten older I've come to love FFX just as much. Four replays later, the game still makes me super emotional.
If I could put Trails from Zero and Trails to Azure into one mega-game, that would definitely be a candidate, too.
No JRPGs finished last month, I was super duper busy. Didn't even finish Yakuza 0! I dabbled a little bit in Unicorn Overlord but it hasn't grabbed me. Might be one of those games I just keep nibbling at for a while.
However, I jumped right into Eiyuden Chronicle: Hundred Heroes and am having a good time after a pretty slow start. I'm about 30 hours in (maybe less than halfway through the story?) and so far I'm putting it around the quality of the first Suikoden. It's similarly unpolished, but the good stuff's still there.
Intending to finish that one and maybe jump back into Atelier Ayesha this month.
Final Fantasy: Crystal Chronicles. The cozy feel of the caravans contrasts with the dire quest they're on, to gather enough Myrrh so their village can survive another year. Failure means death not only for them but their friends and family as well. Despite this the game has a fairly relaxed world where life continues despite all this. I also like that they don't just use the standard dungeons, instead you have mushroom forests, an abandoned mine, a fancy monster house and even a decrepit town whose adventurers never returned.
I'll always be a sucker for the xenoblade chronicles worlds, just because the concept of living on unimaginably massive titans is so incredibly cool. I seriously struggled to enjoy the first one but just looking up and seeing the mechonis on the horizon and knowing that giant was practically a whole other world kept me glued to the game regardless.
Such a unique world created from a joke ending of a hacknslash series. Salt disease, floating talking magical books, and androids so life-like they have reproductive functions and gained their own consciousness somehow. Truly incredible.
I liked the world building in XenoSaga Part 1 that I played, but that games boss design is literal garbage. Actual worst boss design I have ever had the displeasure of experiencing in a video game, ever. I'd rather play through Epic Mickey again with its tetrible camera angles, or sit through another 400hr Stellaris game complete with late-game lag than fight the DOMO Carrier or Pegsasus again. Self healing bosses, and not just self healing, but self healing every turn for more than your average party damage capacity.
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