@MHLoppy@fedia.io cover

Currently studying CS and some other stuff. Best known for previously being top 50 (OCE) in LoL, expert RoN modder, and creator of RoN:EE's community patch (CBP).

(header photo by Brian Maffitt)

This profile is from a federated server and may be incomplete. View on remote instance

MHLoppy OP , to RPGMemes in Earth divided
@MHLoppy@fedia.io avatar

An invented creation used to segment regions of the Earth in homebrew RPG campaigns :P

MHLoppy OP , to RPGMemes in Earth divided
@MHLoppy@fedia.io avatar

I guess it could be used in many different ways, but when I read it I thought of it in the context of a homebrew campaign's lore (maybe ttrpg memes have corrupted my mind?)

MHLoppy OP , to RPGMemes in Earth divided
@MHLoppy@fedia.io avatar

Region code 0 ("Worldwide") discs work in all regions: https://en.wikipedia.org/wiki/DVD_region_code

MHLoppy OP , to RPGMemes in Earth divided
@MHLoppy@fedia.io avatar
MHLoppy OP , to Games in Real-Time Strategy is incredible and you should play it
@MHLoppy@fedia.io avatar

I thought Frozen Synapse's ability to let you simulate your opponent's moves was super cool - surprised I didn't end up seeing it in more strategy games (obviously not so much applicable to the normal real-time stuff though!).

MHLoppy , (edited ) to Fedia Discussions in No new posts on Fedia all day? Federation broken?
@MHLoppy@fedia.io avatar

I've sent him a DM on infosec.exchange (Y)

Edit: he said he's taking a look

MHLoppy , (edited ) to Fedia Discussions in New to Fedia io any magazine suggestions?
@MHLoppy@fedia.io avatar

It's a small instance with fairly low activity (322 monthly active users reported). [edit: excluding this one] The only two local magazines I know with semi-consistent activity and >100 subs are @floatingisfun and @firefox and even the latter seems to be only sporadically active right now. The head mod of the former mag (hitstun) has done some cool local CSS stuff though!

The thing about federation is that you can subscribe just fine to communities on remote instances, so that's where you'll probably end up getting most of your feed from.

MHLoppy , to Games in The RTS genre will never be mainstream unless you change it until it's 'no longer the kind of RTS that I want to play,' says Crate Entertainment CEO
@MHLoppy@fedia.io avatar

Rise of Nations (originally released back in 2003) had/has some interesting ideas to reduce some of the busywork:

  • Worker units will automatically try to gather/build nearby after a short (configurable) delay if they're not doing anything.
  • Cities (the main worker-producing structure) has a rally point option that's essentially "all nearby empty resource gathering", so you can queue a dozen workers and they'll distribute themselves as they're created.
  • Production buildings can be set to loop over their current queue, letting you build continually without intervention as long as you maintain enough resources each time the queue "restocks".
  • Units that engage in combat without being given an explicit target will try (with modest success) to aim for nearby units which they counter.

For the most part, none of the implemented options are strictly better than micromanaging them yourself:

  • You will always spend less time idling workers if you micromanage them yourself.
  • The auto-rally-point doesn't always prioritize the resources that you would if you did it yourself.
  • Queueing additional units is slightly less resource-efficient than only building one thing at a time.
  • Total DPS is higher if you manually micro effectively.

But the options are there when you need them, which I think is a a nice design. It doesn't completely remove best-in-class players being rewarded for their speed as a player, but does raise the "speed floor", allowing slower players to get more bang for their buck APM-wise, and compete a bit more on the strategy/tactics side of the game instead.

MHLoppy , to Games in The RTS genre will never be mainstream unless you change it until it's 'no longer the kind of RTS that I want to play,' says Crate Entertainment CEO
@MHLoppy@fedia.io avatar

There are types of time management which I think can still be interesting. For example, are you able to afford -- in the resources of time and attention -- optimally micro'ing this important fight? Or are you going to have to yolo it a bit so that you can do multi-task economic tasks at the same time?

Some (much?) of the problem is that (for better or worse) skilled players can and will squeeze the game to optimality in terms of win rate, and that tends to collapse viable tactical and strategic choices. Once those choices have been optimised (the game is largely "solved"), the main way to get better is by being faster, not by being smarter.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • kbinchat
  • All magazines