Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom" ( www.gamesradar.com )
The Star Fox-style roguelite whose dev refused to use AI voices to cut costs is adding an entire "anti-capitalist revenge" campaign about a cat-girl destroying AI ( www.gamesradar.com )
Since the Link isn't working for some:...
Larian publishing director says "marketing's dead" because players don't want to be "bamboozled," and "we learned that with Baldur's Gate 3" ( www.gamesradar.com )
This has some really interesting implications that are not restricted to gaming.