timo_timboo_

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timo_timboo_ ,

30fps would be a joke on the normal switch. All the Metroid Prime games are running at 60, even the MP Remaster. I'd be surprised if 4 would run at 30.

Were at the end of the generation, this game has been in development for years. If there's a time where the devs really know how to use the hardware to its full potential, it's now.

timo_timboo_ ,

The Wii U Pro controller in general was great. Best battery life I have ever seen on a controller. Great dpad thats clicky but still uses membranes so it's still a bit softer than the one in the DSi or New 3DS systems. The sticks were incredibly smooth too for some reason. I would use it more today if it wasn't for the lack of gyro, which is a dealbreaker for many games for me.

timo_timboo_ ,

Man, TimeSplitters 2 is the goat. Still play it every now and then. Some levels weren't that great, but the characters, multiplayer aspect and just the overall "goofyness" of the game really make it stand out

timo_timboo_ ,

It wasn't as underpowered as many people think. I know it's easy to go like "yeah the cpus clockspeed is like 50% lower than the gamecubes and half as slow as the one in the xbox", but really that's just half of the story. The Emotion Engine was quite powerful in the right hands, you just needed to know how to fully use it, including the 2 vector units. There are enough games out there that show the PS2s full potential. The problem is that a lot of the earlier games didn't really fully utilize the EE.

timo_timboo_ ,

I love the PS2. Many great games, played a lot of Lego Star Wars II on it. I still play on mine every few days, it's a great system. Games today aren't like this anymore.

timo_timboo_ ,

That dev kits were more powerful? I looked it up and wasn't able to find anything about that. Besides that, things like having more RAM is not uncommon on devkits if you mean that.

timo_timboo_ ,

Were you a dev back in the day that's still mad at sony for not telling you by any chance? Just curious, because you seem like you have quite the problem with Sony not telling devs about the differences of a devkit.

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