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ampersandrew

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ampersandrew , to Games in Steam Summer Sale - Top Deals
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There's also a new 3D factory game called Foundry. Having bounced off of Satisfactory, that one seems more promising as a fan of Factorio.

ampersandrew , to Games in MODERN WARFARE: How Call of Duty 4 Changed a Genre Forever
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Potentially true. Or it was an accident that proved more lucrative than they thought it would. At the very least, it got there first and showed everyone else how to ruin multiplayer games.

ampersandrew , to Games in MODERN WARFARE: How Call of Duty 4 Changed a Genre Forever
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It's a great game, but it's hard to argue that it didn't change the genre, and all of multiplayer video games, for the worse. Multiplayer games can no longer be designed to just be fun. They must also be addictive, they must retain players, they must keep them coming back, etc. using every manipulative trick in the book like XP bars and unlocks. You might say MMORPGs did this first, but this was the application of that feedback loop to a competitive action game.

ampersandrew , to Games in The Steam Summer Sale is live now!
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I just picked up Dread Delusion, Shadows of Doubt, and Stellar Tactics. I played demos of Dread Delusion and Shadows of Doubt a while back, and both of them blew me away; the former just launched out of early access and the latter is supposed to do so before the end of the year. Stellar Tactics is one that's intriguing, but I haven't played it yet. I've been playing Fallout 2 lately, and it made me want to find a CRPG that was more successful at what Starfield was trying to do; I typed in some tags into the Steam search, Stellar Tactics was what I found, and I think it'll scratch that itch. Stellar Tactics is also in early access, and it's been in early access since 2016 with no end in sight, but it's very systems driven, so I'll likely be okay with playing it early anyway.

ampersandrew , to Games in Real-Time Strategy is incredible and you should play it
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That line about "only 20% stick around for the multiplayer" isn't exclusive to RTS. Usually I hear a number like 30%, even for other RTS games, but that's the case across every genre, even for games like fighting games that you think are only there for multiplayer. Only about 30% of people of any game's player base will stick around to play online matches against other people.

StarCraft II is one of my favorite games, but to get back into RTSes, for me personally, I'm looking for two solutions: I want it to work well with a controller, and I think I want to get rid of the fog of war. The controller thing, done well, solves the APM complaint already, since there's usually a speed limit on it. Tooth & Tail, Cannon Brawl, Brutal Legend, etc. give you a "cursor" character such that it doesn't matter what input device you're on, since that character can only move at a set speed. This isn't the only way to do it though; it isn't coded to use controllers, but Northgard operates on distinct tiles and things move at a slower pace such that a game like it could work on a controller without compromise. One of those compromises that games like Halo Wars or Battle Aces have made is that you can't really place buildings strategically, and that feels like they've gone too far. As for the fog of war, I recognize its strategic value, but it wrecks me mentally and emotionally. It's just so stress-inducing, even when I understand how to thoroughly scout. Cannon Brawl does without it entirely, and I can enjoy that game in a way that I can't other RTSes. You still have to split your attention paying attention to all of the different attacks in motion that your opponent has thrown at you, and so it doesn't feel like it's missing something. I'm the star of my own story, so these things definitely feel important to me, but I do feel like both of these things would do wonders for making the genre feel more approachable.

And of course, for me, it's a non-starter if the game is online-only. The two big RTS revivals with the most marketing right now are Stormforge and Battle Aces, and both are online-only, as is that Beyond All Reason game right now. These games have been cooking for a long time, and they're going to be launching into a live service game crash. Their lead developers may take away the lesson that the genre can't be saved when I hope that the actual reason is that customers hate putting time and money into a game that will likely be deleted off the face of the earth in a matter of months, not even years.

ampersandrew , to Games in Timesplitters rated for PS4 and PS5, suggesting a PS Classics release
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As far as I can tell, it was the original creators that they handed the franchise back to that fumbled it. I think there was a rumor that a classics collection was in development a while back, but that could be one of dozens of projects that got cut when Embracer lost that Saudi deal.

ampersandrew , to Games in Avowed's Creators On Why Romance Was Considered, But Ultimately Not Included And Skyrim Comparisons
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Microsoft is a wrench in the works, but they're not building a game any larger than they've been doing for some years now. This is still a game that is scoped so that it doesn't need to sell 10 million copies to break even.

ampersandrew , to Games in Avowed's Creators On Why Romance Was Considered, But Ultimately Not Included And Skyrim Comparisons
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Thus far, Obsidian has been very good at creating games within reasonable constraints, which means they're typically not overscoped relative to the size of the game's actual audience. And they do all of this while being a multi project studio that's allegedly good to its employees.

ampersandrew , to Games in Embracer rolls out new AI policy to 'massively enhance game development' | Game Developer
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Good point. I don't know how ongoing that is or if steps have been taken to improve things.

ampersandrew , to Games in Embracer rolls out new AI policy to 'massively enhance game development' | Game Developer
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The worst:

  • Nintendo: Actively standing against game preservation and ownership in an attempt to rent you their back catalog forever; their outdated hardware exclusivity model also stands in the way of future-proofing preservation. They hate their fans, and don't forget it. They'll sue you for playing Super Smash Bros.
  • Riot: They normalized rootkit anti-cheats, and for something that extreme, it had better render cheating impossible, but it doesn't. Purveyors of live service games, which also stand in the way of preservation and ownership by putting an expiration date on the game. For the sake of brevity, I won't expand on the live service concept again in later bullet points.
  • EA: Making billions of dollars off of legalized gambling for children. Always-online DRM on games that otherwise never even need to touch the internet.
  • From here, you can put most companies that have reduced their library down to live service games for similar reasons as the above.

These companies piss me off, but...:

  • Sony: Clinging slightly less to the outdated hardware exclusivity model and pivoted largely to live service games, but the writing is on the wall, so they may abandon one or both of those things in the not-too-distant future. Their new shenanigans with requiring PSN accounts on PC shakes my faith in that though.
  • Microsoft: Layoffs to rival Embracer, and not even a successful, acclaimed game will save the developer. Purveyors of live service games, not just from classic Microsoft studios but also from Activision, Blizzard, Bethesda, etc. Still, they eventually bent to the whims of the market rejecting their Windows storefront for anything outside of Game Pass, and they did a ton to make PC gaming as good as it is today, including standardizing a good controller for it.
  • Epic: Exclusivity that's actively hostile to what customers really want, purveyors of live service games, removing their classic games from sale from other stores and their own for basically no reason. But Tim Sweeney, in pursuing his own self interest to become king of the world, sometimes cries loudly enough to score a win for consumers, and Epic is going to be instrumental in any kind of change, in any country, for destroying walled gardens in tech.
  • Valve: Making untold amounts of money off of legalized gambling for children, purveyors of live service games, but they're also basically the only ones creating open ecosystems and allowing them to flourish.

Embracer's pretty low on the "piss me off, but..." list. They made a horrible gambler's bet and were surprised to have to pay the bill later, and they do have a few live service games in the bunch too, but outside of that, what they were going for is something I really wanted to see succeed. The big publishers stopped making a lot of types of games that they used to make as they honed in on a select few money makers, and Embracer was picking up old, discarded, forgotten properties or subgenres and trying to show that there can still be a market for those. The fact that the bet has failed could be up to their execution, since as Keighley reminded us at SGF, customers do in fact respond when the right games show up outside of those AAA publishers, and Embracer had a vision. They pursued that vision irresponsibly.

ampersandrew , to Games in Embracer rolls out new AI policy to 'massively enhance game development' | Game Developer
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I've got so many companies higher up on my shit list.

ampersandrew , to Games in GOG Summer Sale has arrived
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I thought it was the worst one of those, but it was still a good game.

ampersandrew , to Games in Marvel Vs Capcom Collection
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I never had a Dreamcast, but this was always the game mentioned in the same breath as Smash Melee back then when we were all getting competitive. These days, I'm a Skullgirls player, and MvC2 is a huge influence on it. The Fightcade implementation has issues, but even if the main player base ends up there for online play, it will be nice to learn the game with a better training mode and to boot it up without emulator jank. It's worth noting that cross play comes with its own downsides.

ampersandrew OP , to Games in Xbox Games Showcase Deep Dive | Avowed
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Whereas POE2 and similar games very much felt like we were “losing out” a bit to support the VO. Because… we were.

It's funny, because I thought POE2 proved quite handily that we very much were not losing out. Yeah, it raises the cost, but we've had a decade now of CRPGs bucking the trends of the AAA RPGs that motivated them, most of them fully voiced at this point if they didn't launch that way. POE2 launched fully voiced, and it's still one of the best of those.

ampersandrew OP , (edited ) to Games in Xbox Games Showcase Deep Dive | Avowed
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Pillars 2 was already fully voiced, give or take some narration, and RPGs are more evergreen than a subgenre of first-person shooter. And I'll never forgive reviewers for dinging Outer Worlds for its scope. That's not a bug; it's a feature.

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