The Lumia Windows phones were actually pretty nice. App support was lacking but I have never been an app user. I would have kept using mine if the BlackBerry KeyOne hadn't come out shortly after.
I think it's common for former BlackBerry stans to go for unconventional phones to replace them. iPhone and typical Android phones are boring to me. I'm currently using a Surface Duo 2 and looking into a foldable as my next phone.
I could never get into the Ratchet and Clank games, except for Deadlocked which I know is generally disliked by fans. I was really into arena shooters at the time.
I've tried a bunch of the others and they are definitely good, but not my kind of game.
Dreamcast was killed off so early and didn't run alongside the others for most of the generation, so a lot of people consider it as more of an in-between system. Maybe not to someone who actually owned one, but given how poorly it sold the majority probably didn't.
I still love the aesthetic a lot of PS2 games have, with smooth, bright textures instead of a lot of detail that gets stretched and blurry at low resolutions. The way metal surfaces look in MGS2 and Zone of the Enders is really nice.
But then there are games like Silent Hill 2 & 3 that use a lot of detail in the low resolution textures to create a grimy or rusted look. Those games really benefited from working within the limitations of the system, like the fog to reduce draw distance.
This guy is yet another tankie on Lemmy. Every comment is defending Russia and China. Of course they'd defend Modi now that India is more interested in cozying up to Russia.
This is why, as a software developer, I'm against designing any system that assumes what the user wants and tries to do it for them automatically. On the occasions where the assumption is right, it's a mild convenience at best. When it's wrong, it is always infuriating if not dangerous.
Kinda like when Warner Music Group tried to strong arm the world over "Happy Birthday" but when they were finally challenged on it in court it was ruled that they never actually owned the copyright.
And Discovery.
And Strange New Worlds.
And Enterprise.
And First Contact.
How many origin stories does Star Trek need? Paramount needs to stop with the prequels.