dipolecat , 1 month ago @LehtoriTuomo @actuallyautistic Most shooters nowadays, especially multiplayer ones, are designed for break-neck pace, split-second reaction, and constantly dying and respawning, and I hate all of that.
@LehtoriTuomo @actuallyautistic Most shooters nowadays, especially multiplayer ones, are designed for break-neck pace, split-second reaction, and constantly dying and respawning, and I hate all of that.