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Triyfer , in I've got a great new armor idea... :)

Maximum, or current health? That is an important distinction which can drastically change the armor's utility.

mossy_ ,

Current health, probably, since it's a play on one of Zeno's Paradoxes

Triyfer ,

Fascinating. I had never heard of these. Thanks for the enlightenment!

snooggums , in I've got a great new armor idea... :)
@snooggums@midwest.social avatar

...half the wearer's remaining health rounded down.

Speculater ,
@Speculater@lemmy.world avatar

Nah, let's do rounded up, but add fatigue.

sundray , in I've got a great new armor idea... :)
@sundray@lemmus.org avatar

You have been poisoned.

Snailpope , in I've got a great new armor idea... :)

What game is this from?

xia OP ,

I guess the technical answer would be "all of them"? It's some Dall-e 3 images muxed together, not a real game... ;-)

Snailpope ,

Lol nice!

Killing_Spark ,

If that was a real card I would have hated the font of that 23 so hard

awesome_lowlander ,

That's because it's obviously a 27

cerement , in Oh no, the BBEGs are fighting
@cerement@slrpnk.net avatar
Neato , in I've got a great new armor idea... :)
@Neato@ttrpg.network avatar

I kinda did that for a boss. They had to call shots and destroy body parts doing at least 25 damage a turn or it healed. Turns out level 13 5e PCs have no problem with that.

ahdok , in Magic rays (by Ahdok)
@ahdok@ttrpg.network avatar

I don't think Ahdok is real.

pyre , in I've got a great new armor idea... :)

what the hell is that number? is it a number? is it 23? 26? 28?

Maalus ,

26rd

PugJesus , in Why did the DM just pull out the stack of blank character sheets?
@PugJesus@lemmy.world avatar

DAMN THE TORPEDOES, FULL SPEED AHEAD

Rhaedas , in Why did the DM just pull out the stack of blank character sheets?

"Look at my men. Their courage hangs by a thread. If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."

brown567 , in Why did the DM just pull out the stack of blank character sheets?

Sometimes if my party wants to do something REALLY dumb that I think might be fun, I'll let them "quicksave" and run it through. Players get to attempt the impossible without fear, and I get to TPK without guilt =D

Nima ,
@Nima@leminal.space avatar

...omg I absolutely love this. that sounds so fun.

Sestren ,

You could feasibly fit it into the actual lore and make it "balanced" in a sense. The party finds a relic with the power to rewind time by a few moments. Becomes inert for a few days/play sessions after use.

Then there is actually the potential for complete failure (the relic holder dies instantly before being able to activate it), but they still get a sense of safety that propels them into stupid dangerous stuff all the time.

Aielman15 , (edited )
@Aielman15@lemmy.world avatar

Hourglass of Lost Chances
Wondrous item, legendary (requires attunement)

This magical hourglass, crafted from a material more resilient than steel yet as transparent as glass, contains sand that remains curiously still and does not flow.

While you have the Hourglass on your person, you can utter its command word as an action to activate it. Upon activation, the sand begins to flow from one bulb to the other, a process that continues unabated even if you turn the Hourglass upside down.

While you have the active Hourglass on your person, you can utter its command word again as an action. Doing so reverts the timeline to the moment you activated it. Every event, including death, is undone, but all creatures across the multiverse retain their memories of what transpired during that timeframe. However, any creature that was not within a 1-mile radius of you at any moment while the Hourglass was active experiences this as a sense of déjà vu.

The Hourglass becomes inactive 10 minutes after activation or immediately after you use it to revert the timeline. Once deactivated, it cannot be activated again for the next 7 days.

(Edit for clarity)

Neato ,
@Neato@ttrpg.network avatar

Oh that's good. The enemies also remember everything. Now the party needs a new plan or they will be seen coming.

Bishma ,
@Bishma@discuss.tchncs.de avatar

In one of the games with my group we screwed up getting to a heist so badly that 2 of us ended up downed and the other 3 were facing prison. That's when our bard decided to use Wish to try to jump us all to a timeline where our initial plan had worked. The DM let him do it and go back to playing the heist itself.

The DM also used it as an opportunity to reveal some lore, and as we transition to the new timeline we got to look in on some others where the BBEG was winning.

This was 2018ish and we still talk about it. Save scumming can be a lot of fun in the right context.

other_cat , in I've got a great new armor idea... :)
@other_cat@lemmy.world avatar

I used to do this with boss fights until I got better at balancing for my party.

Wizard_Pope , in When the GM tries to move the plot forward
@Wizard_Pope@lemmy.world avatar

These comics are great

Aurenkin , in When the GM tries to move the plot forward

I roll an insight check, what is the rabbit really up to?

FilthyShrooms ,

"I rolled a 3"

guys come on the rabbit isn't important

"AH-HA! I roll to attack the rabbit!"

Aielman15 ,
@Aielman15@lemmy.world avatar

"Okay guys, you brought this onto yourselves... For death awaits you all with nasty, big, pointy teeth!"

TechieDamien ,

Look at the bones!

mipadaitu , in When the GM tries to move the plot forward

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