sugar_in_your_tea ,

I really liked it, precisely because it wasn't a Slay the Spire-esque game all the way through. I got tired of STS after beating it a few times, whereas Inscryption felt like the perfect length and held my attention throughout.

That said, I don't look for replayability. In fact I prefer games to not be replayable because that pushes devs to make that experience really good. It's really easy to cop out on "replayability" if you don't have good world building or story, and a lot of indie games do just that (i.e. it's easier to add more cards, classes, etc than a memorable story).

Everyone has different tastes. For me, Inscryption was right on the money. I got far fewer hours vs STS, but I came away far more satisfied.

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