tal ,
@tal@lemmy.today avatar

If you mean free-to-play in the sense of a commercial game that one can play without payment, but where it is supported by data-mining or in-app-purchases or ads, I can only off-the-cuff recall playing a few games in that category:

  • World of Warships. I played one round against humans.

  • Defense of the Ancients 2. I played one round against human players and some time against the computer.

  • Fallout Shelter. I didn't like it much, though I do like the mainline Fallout series.

  • I remember some gamebook game on Android that showed ads at the bottom.

I'm not playing any of those currently. Broadly-speaking, I don't like the model. I'd rather just pay up front.

If you're talking about free-to-play-with-the-aim-of-selling-you-on-a-larger-game, I've played plenty of those -- in the 1990s, shareware and demos were a common way to promote a game. But they've kind of fallen out of favor in terms of DLC. I don't think I've played any of those for a while.

If you're talking about entirely free games, then I've played plenty of those. I think the two that I'm currently playing off-and-on, both open-source, would be:

  • Shattered Pixel Dungeon, an Android roguelike. !pixeldungeon
  • Cataclysm: Dark Days Ahead, a (mostly PC; there's an Android build and you can play it on a touchscreen, but it's really better-suited to a keyboard) open-world roguelike. There's a not-very-active Threadiverse community at !cataclysmdda; the subreddit is much more active.
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