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tissek ,
@tissek@ttrpg.network avatar

Another Himedere checking in. I love setting up situations where the players and/or the characters squirm in anguish about what to do.

My favorite so far was an estranged princess living as a man and hostel owner. He had turned his back on the throne and wanted little to do with it. As a bonus he was the only child of the king's only remaining child. Fast forward a bit and he needed a (legal) favor from the king. Went to court and met with his grandfather. The king would do it, no strings attached if a) he returned to court and resumed his duties as prince and b) sired an heir.

There were a good thirty minutes of the players anguishing if he should accept while going deep into character motivations and the setting. During that game I don't think I did as much concrete worldbuildning as during those thirty minutes. I loved it, the players loved it. Great time.

tissek ,
@tissek@ttrpg.network avatar

As long as the Russian bear is around to scare the west and occupy our mibds the Chinese dragon is at much more liberty to do whatever they want.

tissek ,
@tissek@ttrpg.network avatar

Spoiler it is 30km/h. After that noise and injury risk/severity shoot up. It is the compromise speed.

tissek ,
@tissek@ttrpg.network avatar

If the DM asks you you really want to do something look at their expression and do it anyway.

If you want to do something really stupid, crazy or narrativly disruptive look towards your fellow players to get their consent. Then do it.

The time to argue technicalities is outside of sessions to not waste precious gametime. Do it during sessions only if you are into that weird shit.

The best way to get to use new character options is through DM bribes. In this case a sourcebook is recommended.

If you help clean up afterwards you may get inspiration.

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