Yeah I had the exact same confusion, so I watched it again and she gets tackled into the box, then stands up from inside it.
If this was all in one continuous shot, it would probably be kind of funny. Quite why directors are still making the exact mistakes called out by a 9 minute youtube video 9 years ago is beyond me.
So it looks like bad editing is another thing to get excited about.
are they supposed to just have a billion guns in every shot or something
a variety of different gun designs would at least be something to look at as the main characters expressionlessly shoot towards their off-screen enemies
I saw a convoy of about 30 cars on the highway back in October. I looked it up and found nothing. Then I see a Reddit post in /r/vexillollogy with the same flag and no useful answers....
if you don't even roll, then you're robbing your players from the feeling of a near miss
also taken to its extreme, your players will probably just work out that they aren't going to die at all and start taking stupid risks that they shouldn't
and yeah, at that point you can punish them, but you've been responsible for them getting to that state in the first place, so you're essentially punishing them for your own mistakes
your players will probably just work out that they aren't going to die at all and start taking stupid risks that they shouldn't
you can't just not metagame
if you know a choice will result in a certain outcome, you can no longer make that decision neutrally
in fact, you literally can't take a risk when you know what the outcome of a choice is, because there's no risk to take
not even bothering to roll is barely a step removed from just telling your players "i'm not going to make the enemy roll to hit you because then you might die and you haven't found your long lost brother yet", and if you can't see that that's a garbage scenario for roleplaying i don't know what to tell you
But if you're a thief and want to open a simple lock and nobody's is trying to defenestrate you at the moment? No need to roll, failure is meaningless. You just killed a dragon? No need to persuade the king to help you.
this conversation is specifically talking about when you're in a scenario where you logically need to make a roll, but where a bad roll coming up essentially ruins things for both the gm and players
it has the meaning you assigned to it before rolling it, whether or not you're pulling that meaning from a specific table, and whether or not you reveal the system to the players
if you decide ahead of time that a low result is going to be a tough encounter, and a high result is going to be a pile of treasure, then it comes up low and you decide to ignore that and give them treasure instead based on your gut feeling, you're fudging the roll
if you decide what's going to happen next based on your pull from a tarot deck, and somehow get "death" four times in a row, anything less than a disaster scenario is fudging the roll
it's the exact same instinct that leads to "hmm, maybe this piss shit little goblin shouldn't decapitate the barbarian in one hit because it happened to roll well"
sometimes allowing an outcome that should mechanically via the rules of the game and logically via the rules of common sense has more downsides than upsides
it doesn't have to refer to exclusively player death
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I saw a convoy of about 30 cars on the highway back in October. I looked it up and found nothing. Then I see a Reddit post in /r/vexillollogy with the same flag and no useful answers....
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