knitwitt

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knitwitt ,

I'm not comfortable with the idea of the government dictating what developers must do with their games. There are legitimate legal, financial, and artistic reasons they may not want to be forced to distribute in that way.

I think that it's the responsibility of consumers to make sure they have the level of ownership over the games they like. I personally don't really like to invest into live service games for this reason, but I do enjoy playing them on occasion and appreciate that they're free to play and receive constant updates. Forcing the Deves to open source their code at the end of the game's life cycle would jeopardize their vision and our ability to play games like them.

knitwitt ,

This would be an issue if the servers use any proprietary code, libraries, or services the developer is not at liberty to distribute.

A studio may also to reuse their networking code for a sequel, and it would suck being forced to release that just because an older title got discontinued - could lead to exploits, or just competitors profiting off of your hard work with no compensation in exchange.

knitwitt ,

That sounds like a nightmare! I don't think game developers (or any other artist) would want the CRA breathing down their neck, telling them what they can or can't do with their work. I certainly wouldn't program under those conditions.

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