Just another Swedish programming sysadmin person.
Coffee is always the answer.

And beware my spaghet.

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ace OP ,
@ace@lemmy.ananace.dev avatar

It's somewhat amusing how Itanium managed to completely miss the mark, and just how short its heyday was.

It's also somewhat amusing that I'm still today helping host a pair of HPE Itanium blades - and two two-node DEC Alpha servers - for OpenVMS development.

ace ,
@ace@lemmy.ananace.dev avatar

Go really does do well in the zero-to-hero case, that's for certain. Unfortunately it doesn't fare nearly as well in terms of ease when it comes to continued development.

ace ,
@ace@lemmy.ananace.dev avatar

Go has a heavy focus on simplicity and ease-of-use by hiding away complexity through abstractions, something that makes it an excellent language for getting to the minimum-viable-product point. Which I definitely applaud it for, it can be a true joy to code an initial implementation in it.

The issue with hiding complexity like such is when you reach the limit of the provided abstractions, something that will inevitably happen when your project reaches a certain size. For many languages (like C/C++, Ruby, Python, etc) there's an option to - at that point - skip the abstractions and instead code directly against the underlying layers, but Go doesn't actually have that option.
One result of this is that many enterprise-sized Go projects have had to - in pure desperation - hire the people who designed Go in the first place, just to get the necessary expertice to be able to continue development.

Here's one example in the form of a blog - with some examples of where hidden complexity can cause issues in the longer term; https://fasterthanli.me/articles/i-want-off-mr-golangs-wild-ride

ace ,
@ace@lemmy.ananace.dev avatar

If you're going to post release notes for random selfhostable projects on GitHub, could you at least add the GitHub About text for the project - or the synopsis from the readme - into the post.

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