If you really want the feeling of thac0 at your table you can just do AC - attack bonus to find the number you need to roll over, and bang your head against the table for the rest of the experience.
My players like to save their worst rolls for perception checks to find secret doors. Even when they specifically know there's a secret door and just need to work out how to open it, out comes a parade of 1s and 2s.
Mostly it's just meant that it takes ages - usually time is a big enough price that no other punishment is needed. Their recent actions generated a group of ghosts though, so ghosts wandering through the room while they're searching is now a thing.
I used to think fudging Vs not fudging was a stylistic decision, but as I've played more I feel it's a system issue. If you feel a need to fudge rolls, either to raise or lower the stakes, to force desired plot points or avoid unnarrative deaths, or to fix broken challenge ratings, you're probably using the wrong system for you and your group.
Think about what issues you're actually trying to avoid by fudging, and then look for systems that are structured to avoid those issues. If the rolls get in the way of your narrative, switch to a more narrative system. If you're fighting against the system to build satisfying combat encounters, switch to something more tactical.
It'll always take a couple of sessions to get used to a new system, but learning one is always a lot faster than continuing to waste time trying to force a system to do things it wasn't made for.
It's always difficult finding the balance between in character and out of character knowledge. I recently had to explain to my players that their characters definitely knew about a major historical event in the setting, because while it happened 10,000 years ago it's important to the origin of several gods, so is a widely known story.
Just Google the paradox of tolerance. It's really not as complicated as you're making it out to be.
Also, punching Nazis is always morally correct. If you wouldn't attack a nazi because they're not currently threatening you specifically then you won't develop any additional moral prerogative in time of civil war - you'll join them, because they're still not threatening you specifically, while fair and equal redistribution of resources will effect you. You don't have any sort of morality or ideology underlying your objection, you just think extreme things are bad because you're not given a choice.
The alternative is sitting down, having a talk, drinking some tea and talking about our differences.
You literally talk in your other reply about how you'll join them. You can't just sit down and talk about how they want to kill the jews and you don't - your willingness to hear them out inherently legitimises their ideas as being reasonable and able to be reasoned about.
I know you don't fully understand how the way that you say something can be as informative as what you actually say, but I don't need to assume - you did actually tell me in your comment that you don't really mind nazis as long as they're not being violent towards you.
I would usually be sad to see another original RPG go 5e compatible but Neuroshima was infamously poorly designed ruleset, possibly worse than Shadowrun. I probably won't be running it, but may steal statblocks for my 5e game if I need weird stuff again.
Where do you want to start? The player mechanics are way outdated and overcomplicated for what it wants to be, the GM mechanics are functionally nonexistant, the lore is cliched at best and still incredibly bigoted in many areas, the better adventures are just rehashes of 2e and 3.x adventures and still need entire communities dedicated to making them runnable, it's unbalanced until you get to about level 10 at which point it becomes unplayable, and without pirating it's incredibly expensive.
Trying to strap every possible setting and mechanic onto a fantasy rule system was one of the issues 3.x ended up with, and 5e hasn't been designed to solve that.
Unlock heated seats and full diagnostics by turning off the power to the amd chip exactly when it's checking authorization. This exploit is very tricky though and requires soldering three wires to the board, so not for the faint of heart....
Roll to hit
D&D expectations vs. reality ( lemmy.world )
cross-posted from: https://lemmy.world/post/16752399
DnD with non-native English speakers
Fudging rolls is the path to the dark side... ( startrek.website )
It's weird this happenned twice ( ttrpg.network )
Lessons Learned:...
Telegram Reportedly "Ready to Fight Piracy" According to Govt. Official * TorrentFreak ( torrentfreak.com )
Image...
5e has an advantage of not requiring doctorate in quantum physics to run ( ttrpg.network )
I would usually be sad to see another original RPG go 5e compatible but Neuroshima was infamously poorly designed ruleset, possibly worse than Shadowrun. I probably won't be running it, but may steal statblocks for my 5e game if I need weird stuff again.
How to hack your Tesla ( youtu.be )
Unlock heated seats and full diagnostics by turning off the power to the amd chip exactly when it's checking authorization. This exploit is very tricky though and requires soldering three wires to the board, so not for the faint of heart....