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Mikina ,

Crypto is doing kind-of ok. But what about other blockchain apps and startups, or blockchain integrations into every tech imaginable? There were so many popping up, just like there are with AI now. Business models and use-cases that are based solely on the hype of the tech in question, without any consideration about whether it's actually a good fit for the tech. That is the point, and what it has common with AI and other "buzzwords".

Mikina ,

For me, my common result would be something like O(shit).

Mikina ,

Here is a picture, that may help a little bit. The n is input size, and f(n) is how long does the algorithm runs (i.e how many instructions) it takes to calculate it for input for size n, i.e for finding smallest element in an array, n would be the number of elements in the array. g(n) is then the function you have in O, so if you have O(n^2) algorithm, the g(n) = n^2

Basically, you are looking for how quickly it grows for extreme values of N, while also disregarding constants. The graph representation probably isn't too useful for figuring the O value, but it can help a little bit with understanding it - you want to find a O function where from one point onward (n0), the f(n) is under the O function all the way into infinity.

https://programming.dev/pictrs/image/b9a179bb-6a6f-47d1-8c5b-8286c1679d2a.png

Mikina , (edited )

It has been a while since I have to deal with problem complexities in college, is there even class of problems that would require something like this, or is there a proven upper limit/can this be simplified? I don't think I've ever seen O(n!^k) class of problems.

Hmm, iirc non-deterministic turing machines should be able to solve most problems, but I'm not sure we ever talked about problems that are not NP. Are there such problems? And how is the problem class even called?

Oh, right, you also have EXP and NEXP. But that's the highest class on wiki, and I can't find if it's proven that it's enough for all problems. Is there a FACT and NFACT class?

Mikina ,

I'm not sure about other countries, but here in Czech we actually have a mandatory subscription, that's absolutely bullshit.

So far, the law is that if you own any TV or radio, you have to pay monthly fee for public service broadcasters (national Czech TV). It's bullshit, the channels are full of ads anyway, and the shows they run and create is insultingly bad. Sure, it is important to have public service broadcasters that are not dependent on the state (because state-owned TV is reeaallly bad idea), but FFS can they just reduce costs and stick to news, instead of doing another stupid series, and stop forcing us to pay for something I don't care about or use?

You could just not pay the fee, if you state you don't have a TV capable of receiving it (which I don't). But now, they are changing the law that everyone who has any kind of internet-capable device has to pay the monthly fee, while also rising prices to something like 6 EUR per month. Fuck that and fuck them.

Mikina ,

That you should never use the same password for more than one site, especially some random Chinese eshop. I don't get why people refuse to use password managers, ffs...

Mikina ,

Exactly this. I only have pretty vague experience with machine learning, since it was one of the other specializations for my Masters than the one I choose, which however means we still shared some basic courses on the topic, and I definitely share his point of view. I've been saying basically the same things when talking about AI, albeit not as expressively, but even with basic insight into ML, the whole craze that is happening around it is such bullshit. But, I'm by no means an expert in the field, so I may be wrong, but it's nice to finally read an article from an "expert" in the field I can agree with. Because so far, the whole "experts talking AI" felt exactly like the COVID situation, with "doctors" talking against vaccines. Their doomsaying opinion simply contradicts even the little knowledge I have in the ML field.

Mikina ,

I'm really glad that my first introduction to RPGs, when I was on a summer camp and like 13yo, was with a GM who didn't use any rules (aside from a D10) and instead focused on RP, and resolved actions based on what exactly we described, intuition and a D10 roll without a set goal or number.

It has taught me an entirely different approach to pen&papers that has carried really well over to when I started playing more rules heavy systems, which is especially apparent when I play with groups who never really played without rules, where most of the combat or actions are reduced to playing a board game and a lot of talk revolves around stats and numbers, instead of on the RP, which is a shame. Which is understandable, since if your first experoence with RP is a rule heavy system, it's not exactly intuitive to just ignore the stats and rolls, because they seem important.

I'm used to paying almost no attention to stats aside from vaguely knowing what my character is better at, and threat them and the rolls in same way as I did when starting - don't care what are the odds, don't care about the roll, I just start with describing an action I want to do and figure out the stats as an afterthought. And it makes for such a better experience, and I higjly recommend for anyone starting a new group or having inexperienced players - just go with a single d10 for the first session, and guess the results based on a vague gut feeling based on the situation and the number rolled. Its suprisingly intuitive once you start from the GM side, and it teaches the new players way better habbits in how to approach the game and what is important, that will stay with them even after they add rules to the mix.

Mikina ,

I agree, and I think that what may have also helped was that I was still basically a child when I was introduced to the dice-only RPGs. Also, it's definitely way more difficult for the GM, which I was fortunate enough to have a really experienced and amazing one.

It's true that if the whole group including the GM is starting out, going with something like Fate is better choice, which I also prefer nowadays. Or more experimental ones like Dread or the candles one.

Mikina ,

This is a great point, and I definitely agree, and I haven't thought about it in this way. I don't think that I've ever ran into a group where our expectations would be so much different that it would cause an issue, but it's a great thing to keep in mind. Now that I read it again, I think I should add that I don't think that it's wrong to play RPGs as a board game, and I don't really mind if someone does even in our group and I'm having fun either way, but I mostly felt like it's a little bit shame that it may not even occur to some people that you don't have to focus mostly on rules - since thats what most of the game book is about, and can do it differently, especially when you're starting out. Which is also a good thing to keep in mind, to discuss and make the options and expectations clear before starting.

Mikina ,

My favourite take on DI is this set of articles from like 12 years ago, written by a guy who has written the first DI framework for Unity, on which are the currently popular ones, such as Zenject, based on.

The first two articles are pretty basic, explaining his reasoning and why it's such a cool concept and way forward.

Then, there's this update:

https://programming.dev/pictrs/image/4029a87e-866e-48b2-9be6-3d1091bbf2fc.png

Followed by more articles about why he thinks it was a mistake, and he no longer recommends or uses DI in Unity in favor of manual dependency injection. And I kind of agree - his main reasoning is that it's really easy for unnecessary dependencies to sneak up into your code-base, since it's really easy to just write another [Inject] without a second thought and be done with it.

However, with manual dependency injection through constructor parameters, you will take a step back when you're adding 11th parameter to the constructor, and will take a moment to think whether there's really no other better way. Of course, this should not be an relevant issue with experienced programmers, but it's not as inherently obvious you're doing something potentially wrong, when you just add another [Inject], when compared to adding another constructor parameter.

Mikina ,

Some kernel anticheats work too, I had no issues playing Helldivers and Hell Let Loose, both of which use EAC. Developers have to enable Linux support, which AFAIK is just one checkbox, so you still get games that don't allow it (like EVE Vanguard), but most of them are OK.

League and Valorant is a different story, those don't work.

Mikina ,

Down the Rabbit Hole for EVE Online is absolutely amazing. I've played the game here and there for quite a long time, and it's one of my favourite experiences, that is however really hard to put into words.

That game is weird. I still can't explain why it's one of the best games I've played, but I always keep returning to it and love consuming content about it from time to time. And this document is amazing in explaining how extremely unique and cool the game is in it's metagame and the stories it generates. The game has it's problems, but I still think it's one of the most unique lifestyles in gaming, that nothing ever comes close to. It's the only MMORPG that's actually literally roleplay, that basically forces you to roleplay without you even realizing it. Sure, you may not speak in character, but the fleet doctrines, logistics, corp organization, propaganda, corp-politics and everything around it people do - that's literally roleplaying.

Another one would be B-Movie: Lust & Sound in West-Berlin 1979-1989. This document is really really hard for me to watch, because it's a subculture that was always really important to me, to the point where I help with event promotions and DJ at local 80s goth/synthpop events and it's my main hobby. But, since I'm now in my 20s, I've missed it. The way internet transformed music subcultures is terrible, especially so the alternative ones, but music consumption in general - sure, it's really amazing to have every almbum ever in the palm of your hand, but there's just so many that I don't know any. If I talk to anyone who started with music with the one MC tape, and each new relleas was something hard to get that you actually treassured, I really envy their relationship with music. And that's something that's almost impossible to build in this day and age.

The fact that I'll never get to experience the scene as it was in the 80s is one of the saddest things for me, and this documentary shows it in really genuine and amazing way.

And then there's The Social Dillema, about the dangers of social networks. A word of warning from people who worked at large social network companies and left because the way they exploit users got too much for them, and now they are trying to spread the word. I really recommend this for everyone, it's eye openning and really terrifying. It was one of the first impulses that got me heavy into privacy, and it everyone should see it at least once.

Mikina ,

Another one came to my mind - ROBLOX_OOF.mp3 by hbomberguy.

It's really a wild ride. As traditional with his videos, it starts with a pretty innocent investigation into one of sounds popular on the internet, and then gets into a mindboggling rabbit hole about Tommy Tallarico, the guy behind Video Games Live, and how he accidentally discovered what an insane text-book example of pathological lier he is. It's funny, and really absurd - I'd recommend it to everyone, because it's really interesting insight into how bad can it get with pathological liers. It's a roller coaster, and a really fascinating one. And I also learned that Guiness World Record is a scam and literally only an advertisement business, which I never realised before.

It's a shame, I really liked Video Games Live, the live recordings of it's shows are great. Assuming you skip the ego-trip monologues he interupts the concert with.

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