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JayEchoRay

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JayEchoRay , to Showerthoughts in Why don't low birth-rate countries make immigration to their country easier?
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Tldr:

Having too many cultures that have not established a "market share" in politics makes the, people who run a country, job harder as it has to contend with dealing with the potential of new cultures forming and the inevitable culture clashes that follow as differing values and ideals will demand different things.

It fractures and dilutes points of control which encourages politics to try ensure loyalty though aligning itself with views of the majority.

End tldr

Unironically, Stellaris is probably a decent example of the thought experiment played out. Unless a species is built with ideals of the intergration and/or has its proper foundation set then it can quickly spiral out of hand as you have to deal with " a hunded voices asking for one thing".

It is far easier to control and secure a foundational majority based off of one species as it can be more easily guided towards an established outcome.

Adding too many "outsiders" has the potential to cause an imbalance and a shift in thinking which then requires a new paradigm to "herd the sheep" as it were, while still trying to maintain a standard that the base species has become accustomed to.

If it not carefully controlled, it can potentially lead to a fracturing of opinion and thoughts which is a lot harder to manage and "guide" as one runs the risk of isolating one group and in doing so opening up the potential cascade of problems if the ignored minorities builds up steam which then forces leaders to contend with trying to figure out a way to maintain control over the many species bases while still doing it in a way that causes the least amount of disruption to their control.

JayEchoRay , (edited ) to Games in any tips for playing CDDA
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Hope this cross-post works

https://lemmy.world/post/927104

Although, if I had to think of beginner tips - knowing the keyboard shortcuts help a ton in getting familar with the game and one can use the "enter" key until you get use to it

I personally learnt by using the starting scenario of the shelter to get familiar with getting the basics of water purification, food sustainability and crafting going and camped out in the shelter and get my crafting up to scratch.

I know that I started to enjoy taking advantage of the weaker zombies in the early game and try and find a small town and try clear it out for a nice cushion to get one up to have a lot of raw material on hand, but that is more when one is more confident in the ability to handle zombies and found a style of play one enjoys

Edit

There is another one on the !cataclysmdda instance, but it is not my post but here is it is https://lemmy.world/post/1796938

JayEchoRay , to Games in Indie games using retro graphics
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Noita, a precedurally-generated fully destructible, with physics, pixel-graphics action rogue-like game where you play as a mage going through the various layers of a dungeon with the use of your spells that one can spell mix and match with a wand system that can provide the player with interesting and wacky spell combinations.

JayEchoRay , to Patient Gamers in Favourite patient modern game?
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CDDA, takes awhile to get comfortable with the controls, but it does scratch a certain itch once one can get setup and start to test one's luck in search of the good stuff.

One has to make their own objectives for it though otherwise one can sort of just get to a point and not know what to do. But getting to a point where you can just walk into a city and be the most dangerous thing there does have a certain charm to it considering the journey getting there. It certainly rewards exploring though as one can find all sorts of craziness hidden away waiting to be found.

JayEchoRay , to Patient Gamers in Favourite patient modern game?
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I know it is cliche to say but it took me the longest time to really knuckle down and play it, but boy once I did - I basically started up another playthrough right after to see what I missed and the shift in perspective when I played a different type of character was interesting to say the least.

So started as a skeptical intellectual who had to pull themselves from a sorry cop to a regular cop and approached things logically with a touch of eccentricity and pangs of regret and then compared to a wishy-washy communist with fascist leanings (which characters called the character out on) psychic superstar cop with an alias he truly believed was his name and I enjoyed and saw a completely different side of the game which was unexpected.

JayEchoRay , to Patient Gamers in Question: Megami Tensei - Where to start?
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I cannot speak on the rest of the series, but I have played devil survivor 1 and 2:

Devil Survivor 1 does have a bit of a difficulty curve that can take one by surprise with the first major boss and it is like priming the player towards what to expect but its story I personally enjoyed.

Devil Survivor 2 is lighter in tone, well compared to the Devil Survivor 1, but I felt it was a smoother experience - doesn't feel as tightly packaged but it does compensate with having a better presentation and provides choice in a lot clearer manner.

I liked Devil Survivor 1 story better but enjoyed Devil Survivors 2 gameplay more

JayEchoRay , to Ask Lemmy in What's something weird and mostly useless that you can do with your body?
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I can fold my ears twice - so from the top of my ear I fold it towards the bottom of my ear and at the point where it folds I can fold it again across over the first fold.

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