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JDPoZ OP , (edited )
@JDPoZ@lemmy.world avatar

Wait... I can't tell... Are you joking? Or did you not see the announcement of Farmgia... or Farmagaia? Or whatever it's called?

JDPoZ OP , (edited )
@JDPoZ@lemmy.world avatar

Oh, right. 🤣 WAIT HE updated it with a longer one!

Watch: Adobe angers artists with new Photoshop terms ( techcrunch.com )

Artists got an unpleasant surprise when they opened Photoshop this week, as they were shown a pop-up window asking them to agree to new terms of service. Among the changes: Adobe now says it has the right to access customers’ content through “automated or manual methods.”...

JDPoZ ,
@JDPoZ@lemmy.world avatar

The biggest issue with GIMP is its weird UX choices. They should just make it more like Adobe's UX. I know there's tools that bring it closer, but the fact still is that they do some really dumb shit when it comes to experience decisions. Like if I want to change the font of what I'm typing, it works like this...
https://lemmy.world/pictrs/image/2f57b518-29cc-4fbb-8aaf-9849bb5e80d2.gif

I have to TYPE in the font I want, no dropdown, and the font selection toolbar off to the side just straight up doesn't apply to what I've typed or selected... and this is AFTER I ran one of those GIMP retrofit tools that tries to make it more in line with Photoshop.

Seriously, I've used Photoshop since 5.5 (not CS 5.5... FIVE POINT FIVE in 1999), and I STILL have to watch a tutorial for almost every single action I could intuit in 5 seconds from Adobe's garbage malware tool.

That being said... the one important thing that GIMP is not... is Adobe garbage malware... GIMP just has a janky UX that no one's going to bother fixing b/c the tool is free so no complaining!

And in any case, just like with Blender coming on to the scene in earnest like a decade ago to end Autodesk's defacto monopoly with its $$$$ per year licensing scheme for proprietary 3D modelling tools... with Adobe rapidly getting worse, and just like with Unity's "pay us per install" debacle made people jump ship to Godot - never to look back... I'd bet that GIMP is going to begin accelerating its improvement... or that Krita will do the same and overtake it in popularity.

...And once that happens, Adobe is cooked. And it can't happen soon enough.

Perfect Dark Reboot Is Allegedly In Bad Shape ( www.gamespot.com )

I don't think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I'm letting that one iron out bugs for a few weeks before I...

JDPoZ ,
@JDPoZ@lemmy.world avatar

"Newer" does not necessarily equal "better."

The real problem is how basically game dev is an untenable long-term career from a AAA standpoint... or at least it is outside of Japan.

Almost every major dev is not being run by anyone with more than 10-ish years of dev experience.

Why? Because studios shut down and fire everyone, or they get bought... and fire everyone... or the grizzled vets get burnt out, or find out that work-life balance shifts when they get old enough to want to start a family, or discover (like I did) that general software pays better, has less turnover, and doesn't shut down as often.

Look at all the major players in the FPS game for example from the past 15 years... The guys who made Perfect Dark, the original GoldenEye, Killer Instinct, Banjo Kazooie, and Conker's Bad Fur Day? Mostly not in the industry anymore or struggling while working on small indie projects. Some of the companies still exist, but the guys who'd be in their 60s with 30 years of game dev and design mastery under their belts? Gone.

Cliff Blezinski isn't working on games anymore. John Carmack isn't at id. Half of Bungie's OG staff has moved on to other stuff or switched to 343 or some other smaller studio.

I said "outside of Japan" earlier btw because meanwhile Shigeru Miyamoto is still at Nintendo. Dude's an absolute elder god of game design, and all he's been doing is working on them for more than 4 decades at this point.

Kojima's been making games since the 80s, so has most of the folks at Capcom, and the From Software guys have been doing the same thing for 15+ years at this point.

And then there's the rare tiny studio or re-org of a once awesome team like Respawn after all the Activision / Call of Duty stuff or indie effort like the guy behind Stardew Valley... but other than those handful of exceptions, there's no one but 20-something recent grads that pad out the teams at these giant game companies like Ubisoft, Activision, EA, etc. Even Blizzard is a pale shadow of what it once was. And Valve doesn't really make games anymore b/c they don't have to...

They aren't making great games - but NOT because they're "stupid..." they're making bad games... because they just started... and all the old farts who they should be apprenticing under like you do with ANY other respected artisan type career are gone.

And every year some $10 million / year bonus paid suit shuts down an Ensemble Studios, or a Telltale Games, or fires half of the team at Square Enix b/c the new Tomb Raider 6-year project didn't make a bajillion dollars after some exec decided that should be their target since "Clash Royale" only took 1 year to pump out and just basically prints piles of money.

JDPoZ ,
@JDPoZ@lemmy.world avatar

Said this in another thread :

First off - yes Sony is in the wrong.

Second - Helldivers ain’t Flappy Bird. Making an online multiplayer game that needs the ability to do reliable matchmaking across multiple platforms with hundreds of thousands of players out there needs MASSIVE network and infrastructure support…

So you may say “don’t take money from the mob,” but this is more a situation of where if they HADN’T taken Sony’s support, they likely wouldn’t have been able to have the resources to have done all that themselves which could have made the difference between their great success and failure.

Remember that the first helldivers game was also a Sony published title where everything worked out fine for everyone then… but mostly because it wasn’t near as big a success story and making headlines but was instead a far more niche title lost mostly in the noise of smaller dev Sony titles.

I’m sure arrowhead has learned its lesson now and it will likely able probably to flex its muscles in the future thanks to its success financially - as I’m sure lots of publishers will be now coming at them with much more lucrative and favorable contract deals going forward, but they probably would not have been able to do what they wanted to do at the scale that they have been able to had Sony not been there to help provide that initial capital and infrastructure support.

This is Sony’s fault fully. The guys at Arrowhead are just wanting to have the means to make good games. They needed the resources to launch successfully and pretending it would have been feasible otherwise without said resources is sadly… naive.

JDPoZ ,
@JDPoZ@lemmy.world avatar

This is like saying to any sort of person involved in commercial agriculture “don’t buy a John Deere tractor if you don’t like their draconic business practices.”

Like… there’s not really many other choices if you want to make a game that can do simultaneous cross-platform networked multiplayer and want to be able to launch on any console.

I mean, unless you want them making something that has massive difficulty coming to console… like maybe Lethal Company is the only recent example I can think of that’s a small non-major publisher-backed title that has networked 4-player multiplayer… and even then i’m not sure what sort of challenges that dev had when trying to implement any sort of netcode for gameplay.

All the ways streaming services are aggravating their subscribers this week ( arstechnica.com )

Below is a look at the most exasperating news from streaming services from this week. The scale of this article demonstrates how fast and frequently disappointing streaming news arises. Coincidentally, as we wrote this article, another price hike was announced....

JDPoZ ,
@JDPoZ@lemmy.world avatar

Synology’s smaller units are great and with a few docker configs you are ready to go.

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