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Coelacanth

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Coelacanth , to Showerthoughts in Technically, almost all video games are puzzle games.
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That was in my OP though, that most games can be thought of as puzzle games with extra steps.

I just don't get where you're getting "most games" from. If you would have phrased it like "many games can be viewed as puzzle games if you really think about it" you would have maybe had more people agree with you.

I understand your reductive approach - it's just that there are so many games it doesn't apply to that I can never agree with "most games".

Coelacanth , to Showerthoughts in Technically, almost all video games are puzzle games.
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If you have 2 minutes to solve a puzzle, is it no longer a puzzle game?

Yes, clearly. It still behaves the way a puzzle - or puzzle game - would: knowledge of the solution trivialises the content. It's just a puzzle game with a timer.

If moving certain colored pieces requires a button combo or sequence, instead of a simple action, is this no longer a puzzle game?

Depends on how the combo works. Is there an element of skill involved? If it's like a rhythm game I would just call it a puzzle/rhythm game. Otherwise it's just a puzzle game with extra steps.

For me, if the main challenge of the game is figuring out the puzzle, then it's mainly a puzzle game. If a measure of skill is required in the actual execution of beating the game it is no longer a pure puzzle game - but it can still contain puzzle elements of course.

EDIT: I would agree that Tetris is not a puzzle game.

Knowing the optimal thing to do can be seen as but a higher order puzzle.

But knowing the right strategy and item build in DotA or LoL means fuck all if you can't mechanically execute your hero properly, which - in my opinion - disqualifies them as "puzzle games".

Coelacanth , to Showerthoughts in Technically, almost all video games are puzzle games.
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I think your definition of puzzle games is pretty flawed, to be honest. A puzzle does not provide additional difficulty once you've identified how the pieces go together, consequently a game should behave similarly to qualify as a puzzle game. The dichotomy is between conceptualisation versus execution.

Puzzle games can be solved or "won" by identifying the solution. Not-puzzle games require execution.

Guitar Hero and OSU! are not puzzle games. Games like RTSes and MOBAs can be argued to have puzzle elements in terms of strategy and meta, but knowing the optimal thing to do will still not give you victory which imo disqualifies them as outright puzzle games.

Coelacanth , to Autism in Had my final assessment for autism the other day
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I still feel like a bit of an imposter when seeking help, as I am very high functioning, and can pass as quite intelligent in most settings, and working at a job where I often encounter low functioning and even non verbal poung people, its hard to feel like I deserve to ask for help in the first place.

I feel this. I was also diagnosed as an adult and I also pass well. The first time telling my friends about my then-new diagnosis was met with the reaction "what, no you're not!" and I'm still mentally affected by that conversation. Dealing with guilt and imposter syndrome type feelings is tough. I don't really have any advice but I know how you feel, at least.

Coelacanth , to Games in Elden Ring – Patch Notes Version 1.12
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I suspect uncapping FPS would break physics and damage calculations. FromSoft are fond of tying those to FPS.

I'm not surprised about the rest either, though they really should start getting criticized for it in my opinion. No DLSS in 2024 is especially hard to excuse.

Coelacanth , to Games in $843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players
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Can we not go after one of the few good guys in gaming? Please? If you want to hound someone Nintendo is right over there.

Coelacanth , to Games in Starfield's latest update draws player ire by sticking a bounty hunting quest behind the Creation Club paywall
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Impressive that enough people still care for there to be a backlash.

Coelacanth , to Autism in AuDHD meme: why is it always thinking
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I think so? I especially wish I could do it at night, it's so hard to fall asleep when your brain refuses to turn off. I am so envious of people who can just shut their eyes and have no thoughts and fall asleep in a couple of minutes.

Coelacanth , to Games in Senua's Saga: Hellblade II - Review Thread
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I do agree that a lot of the find-the-symbols puzzles felt like an afterthought, but overall they didn't hinder my enjoyment of the game. The story and presentation were fantastic and I thought the blind trial was extremely well done and one of my favourite video game levels.

Coelacanth , to New Communities in Line Rider - For discussion and releases related to the game and the art of Line Rider
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I haven't played this since I was a kid but I used to have such a good time with it. I had almost forgotten about it so this was a great blast of nostalgia. I guess people are still playing it? Warms my heart.

Coelacanth , to Games in Images leak of Valve's next game, and it's an Overwatch-style hero shooter
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I could be mistaken, as I don't really play competitive games anymore. I thought between Overwatch, Valorant, Apex, The Finals and what have you there was lots of stiff competition.

Coelacanth , to Games in Images leak of Valve's next game, and it's an Overwatch-style hero shooter
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I had a lot of good times and even more bad times with DotA over the years, until I finally freed myself from it years ago.

IceFrog being behind this backed by Valve bodes well, and I think the premise of an FPS/MOBA hybrid has promise, despite the market being insanely oversaturated already.

I'm not really interested in competitive games these days, but I hope it'll be good to watch at least. Following The International was fun even after I quit DotA.

Coelacanth , to Games in Hellblade II Official System Requirements
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I'm so excited for this game. I thought the first game was really interesting and did really well with a limited budget, and really showed a lot of potential.

Hopefully a bigger budget, bigger scope and expanded combat can have this game really blossom.

Coelacanth , to Games in Half Life 3
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This is the correct answer I think. They're also not interested in releasing sub-par games, and again like you say they don't need to release games at all to make money anymore. So if they're not that interested and haven't come up with anything conceptually/mechanically that reaches the high bar they've set for themselves, it makes more sense to scrap/postpone.

Their reputation is much more important, and they're just not going to half-ass Half Life 3. It will come out when they feel they have something truly extraordinary, or it won't come out at all.

Coelacanth , to Autism in Internal dynamics during a hyperfocus session
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Why is this so relatable.

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