Business lesson, : never build a factory because it won't pay for itself in the first year.
And yes I know it's hard to hear but Meta's vr is doing really well in the areas they targeted, industry, academia, and special use. This is likely to end up a profitable part of their business for a long time.
Yeah unfortunately I agree, as much as I dread knowing Meta's going to be behind a lot of the VR/AR developments as it gets more common, this isn't really an indication that they screwed up. They're not the first company I'd want to lead the VR market but it looks like they will be regardless.
It's sort of like how YouTube ran at a loss for a long time. The idea is to get ingrained in the market and make up the money later.
Right now Meta has the best VR / AR that is easily accessible. If some new idea or technology catapults VR into a more popular position, then Meta is in a prime position to take advantage.
Will that happen? I don't know, but Meta seems to think so.
I don't think the technology is there yet. As long as people need to wear big bulky goggles and headsets it's not going to take off. Make something that's about as cumbersome as sunglasses and less than $1000 and there might be mass adoption.
There are a lot of problems keeping VR from going big and I think Meta's strategy of cornering the market is one of them. They think if they get all the exclusives they'll be the next iPhone but I think instead they're fragmenting an already tiny market which really needs a bunch of impressive experiences (and there still aren't a ton right now, even after years of VR development). I feel like the reverse would win them more users - they should win on hardware AND software but make their software available for any VR headset to use. Because right now they need to help create a market for VR because there really isn't one worth cornering yet.
They just announced that they opened up the OS for other manufacturers to use. I know Asus/ROG is supposed to have a headset in the works using the OS.
??? You don't need a specific room. Quest doesn't need any beacons or wires.
I don't like Facebook, never had a Facebook account and refused to buy their VR until they removed the Facebook account requirement 2 years ago.
But the hardware is excellent for the price. Facebook is selling the hardware at a loss and making it up in software sales. So you are hurting Facebook by buying their hardware and using it with Steam.