There are so many advances in game systems since the Palladium system I use, so I have stolen shamelessly to make combat last less than 1 game session rather than the two or three under standard rules
The universe is good, the rules are ancient
I do have a shelf of books though for Rifts, TMNT, after the bomb
Even if I don't directly use each book, I might find ideas and inspiration in them that I can bring back to the games I do run. This has happened plenty of times. Besides, they can be fun to read. This goes for old books too. Numerous times I've adapted old material for new games.
My husband's computer recently died and he was very scared about the possibility of losing 40 plus gigs of digital RPG rule books. I did manage to save the drive so all was good.
Only for attack rolls. Ability checks and saves do not crit fail (or succeed) and reliable talent treats rolls for ability checks that add proficiency bonus as 10 at the lowest regardless, so even if a 1 were a crit fail, it wouldn't matter.
even though those are rules as written, i like to honor the crits, with a bit of nuance. if you’re super stealthy and roll a 1, maybe it makes a small noise but doesn’t cause an alarm. if you’re dumping strength on your wet noodle wizard, maybe you’re able to move that heavy thing an inch on a 20. it’s always situational though. people get excited to see a crit, and i think it makes it more fun.
I feel like rogues will get more excited to avoid a nat 1 than eating it, given that they have a trait specifically to avoid it.
It's not about being super stealthy, it's about having a trait that effectively doesn't let you roll less than a 10 in any trained/expertised skill iirc. They are not just good, they are reliably good.
If you want to play with house rules, that's fine. If nobody at your table has any problems with this, you are golden. This is a fairly common house rule and CritRole (Mercer) uses it quite liberally.
As someone who disagrees with critical success/failure on skill check rolls, I would like to better understand your position. I feel reliable talent and other abilities like it are diminished by this house rule. What would you say to me if I was one of your players and brought this up as an issue?
if a player brought it up as an issue, i’d probably go back on it. i’m an easy DM. i like Rule of Cool, but it’s about everyone having a good time ultimately, whatever that means to them
I would 100% enjoy playing at your table. I'm all for anything that makes the game more enjoyable for the most people, just as you said.
The only thing that really bothers me is when people have problems with a game and don't talk about it, opting to just flake on the game instead. It's all about communication.
I have the D&D 3.5 core rulebooks on my shelf in the nerd nook. I know that I'm never going to play 3.5 again, but it's the system I first got into the hobby with. It would feel wrong to get rid of my personal history of nerdship.
@Bougie_Birdie Can confirm this instinct of yours - I got into the game in the 2e AD&D days, and I have spent good money reacquiring things, because I missed them and needed them on my gaming shelf, knowing full well I'll never use them in play again.
You could say that about literally any library of books, not just RPG books. Even if I myself may not read the books regularly, I still read them at some point, OR potentially I’m like a torchbearer, I’m just taking care of all these books for the day when somebody else discovers them and is able to read them. I may be dead and gone by then, but I’m doing my part to keep the books and the hobby alive.
For me they're aspirational. I haven't played a pen and paper RPG in over 20 years, but like to imagine I'll find the time. With a baby on the way, in about 8 to 12 years I'll have a captive audience to play with, between her and my wife.
It's the same with our giant shelf of board games that are better with 3 players. We're playing the long game here.
You can start when they're as little as 4 and have decent results. I started with mine when they were 5 and 3 with Hero Kids and by the time they hit 6 and 8, they'd graduated to Pathfinder 2 (edit: albeit with a great deal of help/handholding)
10/10, would indoctrinate children with gateway drugs games again
Exactly. I think we actually "started" just by giving them coloring pages of cartoony fantasy creatures and characters and then making up stories about goblins and dragons on our morning walks, which in turn got them excited about their characters and miniatures and rolling dice
Same... I bought every book I could afford in hopes of getting my wife and daughter into it... we played a handful of campaigns and then they lost interest.
I still hold out hope that someday we might return...
You find three goblins in a trenchcoat with a shack full of dubiously acquired merchandise of poor quality. They'll buy your loot for 12 silver, a shiny button, and this really cool bug they found yesterday.
Sure be a shame if all that selling screwed up the economy enough to completely offset any gains of collecting everything they can carry and immediately sell it instead of, y'know, roleplaying how actual people in that world would behave.
I think my next campaign needs a pawn shop that'll consider buying anything but will seriously low-ball it if they can't move it easily. And maybe need to talk to an expert they know.
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