"No, we don't ever touch the old Seance. The wizards of old wrote it a long time ago and the last time we changed a word it stopped summoning demons in jars and started summoning them in rectal cavities. Just leave it alone."
Oh no. Do you mean Midnight for each monestary locally, or do you mean when it's midnight at our prime monestary that it is cast? Three are in the time zone an hour ahead, and seven are an hour behind! They need to happen simultaneously for it to work!
Still better than the spell that needs to be cast at local noon. They synchronized those by having each monastery create and then destroy an invisible copy of the sun whenever they cast it. You don't want to know how expensive to maintain that is.
I'm really liking the idea of the day-to-da experience for a working mage in the magical standards agency responsible for keeping all these things in order. An even more arcane IEEE, if that's possible.
Spells extracting energy from another magical system MUST send a request for draw before beginning extraction.
High-capacitance spells SHOULD respond to all requests with positive authorization if sufficient capacity exists, but MUST reply in some way.
We're a little worried about what happens when the astral calender hits the new millenium but no ones figured out how to insert another date rune without causing the whole magic circle to start smoking alarmingly.
Actually there are several pretty good settings in the 1860s-80s, California, New York, London, Hong Kong, and Egypt (Suez Canal constructed 1859-1869). The more I looked into it the richer it got.
Eh, pirate sails around the world, picks up disgraced samurai who needs to leave Japan. Afterwards they'll sail to England at some point or another, and the thief is looking for passage to America (as a thief he needs to get abroad for a while). They sail over the Atlantic, where they meet the cowboy who's driven cattle from the West to sell at a better price on the East coast.
A call to adventure on top, aaand campaign is a go.
Would make more sense if the thief was bound for Australia as a convict with the privateer,then some shit happened and they ended up in Japan, then sailed for the west coast of the US.
I like the suggestion, but had to do a bit of research for it.
As with sailing, traveling routes are not as simple as with flying.
So I began to wonder how common it would've been to sail from Japan to the US during that time. Which is why I did my route as I did. The Atlantic was more common to use, at least during a certain part of history.
And I guess yours is plausible and might make for a better story, actually. But pretty much just barely timing wise, as the scenario takes place in the 1860's right? The Treaty of Kanagawa was signed on March 31, 1854, ending Japan's 220-year-old policy of national seclusion (sakoku).
You wouldn't need anything that extravagant, you could reasonably find all these people in California in the late 1800's. The earliest Japanese immigrants to California happened in the 1860's. After the gold rush people from all over the world flocked to Cali.
Gunslinger comes across the samurai who has escaped to America and is hiding as a railroad worker. Some kind of fuckery happens and they escape and go to San Francisco. They meet the English dandy and they get into some more fuckery and the privateer gets them back out to sea.
San Fransisco 1880 would be a plausible setting. The only one that would kinda be out there would be the Samurai and even that's not too far of a stretch.
It's actually pretty plausible, the first wave of Japanese people to immigrate to California and Hawaii was in the 1860s. By the 1900 census there were nearly 25k Japanese people living on the West Coast.
Oof, I mean, CGI can go a long way, but still... some actors stay young-looking (Johnny Depp did, for a long time), but it's a large cast and not all of them will. And they have to do it for an entire season, which gets expensive.
But, we'll see. My money's on a fast-forward into the 90's, like someone else suggested.
How so? Like the ones they've done before? The season jumps ahead a few years? That's what I'm expecting; I guess I'm saying it's not quite right still calling them "kids."
They could do something like X-Men: Days of Future Past, where the Earth has become a sort out Vecna hellish nightmare and they go back in time to fix it, maybe run into their younger selves, or around themselves, like the DS-9 episode Trials and Tribble-ations. It'd be a pretty sad knock-off plot device, and it'd be expensive for them to run an entire season like that.
Anyway, all I was saying that they're not kids anymore. I think it was the recent announcement of Millie Bobby Brown's marriage that really made me aware of how much time has passed. Season 1 first aired 8 years ago.
For a second I thought maybe due to their historical colonial ties to the UK but that logic falls apart when you realize AU and NZ are in a separate region from the UK... so... 🤷♂️
Oh man, I loved Dusa's interactions. It was nice that being close to Dusa wasn't framed as being "just" friends, because that would implicitly put friendship as less important than romantic and/or sexual relationships. Like, friendship isn't a consolation prize, nor is it "rolling to seduce" and failing, but so many games and other media depict it that way
I lost a run the other day to a series of events, one of which included me (in-game) finding and eating enough psychedelic fungus to trigger a shift in reality, which transmuted all smoke in the universe and any created thereafter, into acid. Like carbolic acid, not the fun drugsy kind.
Acid, naturally, eats through all creatures and materials in the game world, including many things you'd consider otherwise invulnerable, until it evaporates - into flammable gas.
Therefore any time an object or material caught fire (which is often, with or without player interference), it would quickly consume anything below it for several meters while feeding itself with flammable gas and spreading to any new flammable materials it uncovered.
Also, as someone who didn't understand this, most of the crazy stuff you get right away. I think because it sort of looks like Terraria I thought a lot of stuff is crazy high level items but it's not.
That's just the beauty of its spell system, found yourself a trigger spell, double cast, and chainsaw? Well now you have a gattling wand. Want to impose 4 billion damage onto your archenemy? One simple spell may do the trick
@DmMacniel@TheGreatDarkness because it sells. And no matter what hobby stuff is going on, dnd players are disconnected from that to a point. There are people that do not even realize there is a wider hobby outside of 5e
I still think about an eye opening experience I had at a bar. Was chatting to some dude and he mentioned he was playing DND. I asked what edition. He didn't know. He didn't even know there were other editions. I can't even guarantee he was actually playing DND and not some other RPG.
There's a whole lot of extremely... Casual? I guess casual is the word? Casual DND players.
It can be sorta easy to be casual if you have an extremely knowlgeable dm. I sorta started that way, session 0 and 1 just had him help us build our characters and run a 10 minute solo goblin 'dungeon' where he explained basic rules and possible actions. The moral of the story was that you can do other things beside kill npcs. Turns out if I had attempted to talk to the goblins or even explored the area I would have realized they were orphan goblin children, malnourished and afraid... Instead I slaughtered them all for no reward or reason. One hint was that non of them were armed and they always ran at my sight. Definitely stopped any murder hobo tendencies from developing. After that he did mention our rule book and linked me to read but he could have very well not and we would have chugged along fine. I prefer pathfinder now a days better.
When I first got into D&D I didn't know what edition I was playing. I knew there were multiple editions, but I couldn't find the edition number. The box just said Dungeons and Dragons.
It was 4E, and I played multiple other systems before I finally got into 5E.
The thing about D&D is that there is literally zero way WoTC can actually stop you from creating 5e content without their license. You'll have a hell of a time publishing it, but there's basically nothing they can so to stop you from just printing sheets or installing a dice bot on discord and getting to the races.
And they also dual-licensed most of the 5e SRD under Creative Commons as part of the "oh crap we didn't expect everyone to be mad enough to actually hurt our bottom line" drawback from the OGL debacle.
Legally, they can't keep you from publishing 5e content. You can even publish the 5e rules in their entirety so long as you change all the wording and pictures. I think they can keep you from publishing stuff involving their settings and characters, but you can still use their system.
Have you seen the installed customer base? An independent publisher would be extremely hard pressed to walk away from that.
We have seen branching out since the OGL fiasco, though, which is nice. More system neutral or OSR versions of modules and statblocks, or multi-system statblocks.
Because when you've got like 4 hours a week of free time to prepare for the game, grabbing something 5e compatible and ad-libbing parts you didn't feel like preparing ahead of time is easier than learning a whole new system.
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