Favourite patient modern game?

A bit of a weird title, but basically what’s a game that’s more than a year old but still considered “modern” that you love? There’s no real strict definition for modern, I’d just like to see some discussion around great games that aren’t quite classics yet (but probably will be one day).

The nature of this community typically attracts discussion around decade-old games (which is what I mostly play too), but I’d like to see some newer (but not too new) games on this post.

essteeyou ,

No Man's Sky dragged me back in again recently. There's an expedition going on for another few weeks that was lots of fun. I've also started a permadeath save that I'm really enjoying.

nublug ,

got death stranding when it was free for a day on epic a while ago, been playing it for the last few weeks pretty nonstop and just finished the story. i've always been a kojima fan for mgs but oh my god this is magnificent. an absolute masterpiece, imho. i get it's not for everyone but i've had a blast and may immediately do a very hard offline second playthrough. definitely recommend, especially if you can grab it free or heavy discount.

SOMETHINGSWRONG ,

It’s the game I would have hated as a young adult but absolutely love as a… less young adult.

SpacePirate ,

How have the “interactive” features been now that there are fewer players? Is it a wasteland, or does the game still randomly place in user generated content from when the game first released?

FeelzGoodMan420 ,

I played it like a year ago and there were still a ton of active users showing up my list. I think it could surprise you.

nublug , (edited )

online stuff smattered everywhere. plenty of people still playing and i imagine a good handful also snagged it like i did when epic gave it away for a day. there's also older stuff like well placed safe houses and joke bridges on flat land or mountain peaks that have an insane number of likes so they must've been there for years.

also there's a page where you can see the players you've interacted with, your likes for them and their likes for you and it also shows last login date, and most of mine are online recently like me with some maybe last logged in in january, or late last year. i did see one who hasn't played since '22 but they've still got stuff in my world, too, so i think there's some playtime syncing where a bridge or whatever might actually be destroyed in their game if they logged in today but since it was there from hour 5 to 25 of their playthrough you'll get it at hour 5 and will stay if you repair it unlike they did. but that's a guess.

edit: for quick reference when you log in you get a summary of people liking your stuff and yesterday i saw "75 players are pleased with you, 7328 likes". so definitely still active. also no spoilers but there are a game mechanic or two that affects how many other players you are connected to, so your actions in game can determine how many people's stuff shows up, as well.

FeelzGoodMan420 , (edited )

Can you confirm which game mechanic gives you more player stuff? I don't remember since it's been a year since I last played. I think this game is old enough for spoilers, ha. So it's okay.

nublug ,

yeah sure. there's the connection level of each knot itself, with higher levels giving you more chiral bandwidth and i'm pretty sure gives you higher numbers of online structures in that area too, but i'm not certain about that.

other than that tho there's bridge contracts which state they give you a stronger connection to that player so you both share more of your structures with each other. i actually forgot about that until the last few days and after adding the max 30 contracts i def have more structures.

i also suspect that if you like online structures actively rather than just letting it get a like when you use it the game gives you more other players and structures as well, but i'm not certain on that one either. it makes sense to me what with the 'likers get liked' sign mechanic and how the amount of likes you can get overall is a skill to improve as well as your time to give likes increasing with skill as well.

FeelzGoodMan420 ,

There were so many levels of mechanica 8n that game that I probably didn't even know about. For example, I never did any contracts. The online component in general fit so well in the game though. Seeing useful items or structures left behind by other players was so cool.

mp3 ,
@mp3@lemmy.ca avatar

Superliminal, very well done puzzler with a good narrator.

Rai ,

LOOOOOVED that game. Had such a fun time playing it. 100% with you on that.

MajorHavoc ,

Vampire Survivors isn't that old yet, right?

It's such a good Robotron clone.

Gerudo , (edited )

Trying not to pick titles with sequels/franchises

Slay the Spire

Returnal

Stardew Valley

Elden Ring

Death Stranding

Honorable mention : Overwatch 2 (I honestly can't see it as a true sequel, just an update)

silverchase ,
@silverchase@sh.itjust.works avatar

Joke's on you. Slay the Spire is having a sequel!

mapleseedfall ,

Sooo looking forward to this one

sugar_in_your_tea ,

I'm not sure if this counts because it's >10 years old, but also still developed:

Europa Universis IV

It's like this game was built exactly for what I like most in games.

But for something more in the spirit of your question, I'll go with Manifold Garden. I love M. C. Escher, and this feels like a puzzle game in one of his worlds.

goatbeard ,

I wouldn't expect to see EU4 here, but I must vouch for it—once it clicks it is engaging, thrilling, and addictive. I just wish there was a better way to get all the dlc. And a better UI lol

sugar_in_your_tea ,

For DLC, I just bought 1-2 at a time and treated it like a new game each time. I now have most of them, and I've always waited at least a year before buying a DLC to get it for 50% off.

I think the UI is fine, though it seems EUV is coming out soon, so the UI will likely be completely reworked. If you're thinking about jumping in, I recommend waiting for EUV since EUIV will likely be steeply discounted (just like CK2 was when CK3 was released).

LastJudgement ,

Stranger of Paradise Final Fantasy Origin

Waited for the steam release and played through it almost fully with a friend in co-op, all DLC's included. My GOTY last year.
Fantastic gameplay (shoutouts to Team Ninja), with a story that starts off as a shitpost but evolves into (in my opinion) something really beautiful, I can only recommend this game to any Final Fantasy fan. Having played through FF1 is not required, but makes it a little bit more fun. Best protagonist.

HackerJoe ,

Recently got Mad Max from GOG. It's pretty great for Open World car combat and Arkham style brawling. It also runs great. Too bad it didn't get more attention.

jukibom ,

I have just gotten into baldurs gate 3 and holy shit it has consumed my soul.

... Which is kinda fitting considering the themes of the game

Rai ,

The Hex! By Daniel Mullins, of “Inscryption” game. The Hex is HORRIBLY overlooked because of its graphics, but they’re not… really… its graphics? It’s a marvel of creative game design and I love it so much. The graphics make sense almost immediately when playing. MORE PEOPLE PEAS PLAY THE HEX it is so good

JakJak98 ,

Hot take for me: I thought going into Inscryption was going to be a pure deck builder game with a goal of beating the first guy. Then I really enjoyed the deck building in the 2d zone, and wanted so much more of that, but after beating the game, it has next to no replay ability. It turns very ARG centric and to get the whole story required going outside of the game into the "real world" (internet) to learn the rest of the story. It never stuck with me, or striked me right. It felt like I was being led on and thrown into something I didn't really care about.

I know that they added an infinite mode, but I think that's just in the first zone, not all of them. .

In any case, the game was just ok, since it's not the Slay the Spire esque card builder I thought it'd be.

sugar_in_your_tea ,

I really liked it, precisely because it wasn't a Slay the Spire-esque game all the way through. I got tired of STS after beating it a few times, whereas Inscryption felt like the perfect length and held my attention throughout.

That said, I don't look for replayability. In fact I prefer games to not be replayable because that pushes devs to make that experience really good. It's really easy to cop out on "replayability" if you don't have good world building or story, and a lot of indie games do just that (i.e. it's easier to add more cards, classes, etc than a memorable story).

Everyone has different tastes. For me, Inscryption was right on the money. I got far fewer hours vs STS, but I came away far more satisfied.

Rai ,

Kids these days want endless

…CoNtEnT

It baffles me

Rai ,

Fair point

Counterpoint: y’aint gotta play forever, you can just play a game and dig it

Multicounterpoint: the hex, but if you want forever games and battle passes and dailies and loot boxes and quests and achievements and new things added all the time for dopamine it might not be your thing

Quick edit: I didn’t arg anything

JakJak98 ,

Oh I get it. Standalone, it's great. It's just not what I thought it was. I bought it for one reason, was surprised that it wasn't what I thought I'd be receiving as a consumer, reflecting, I'd definitely say it's a good game.

Battle passes/ dailies / loot boxes aren't really my thing either. I do love roguelikes and the idea of "runs" and it being a sandbox to play in to experiment with builds.

Noita, for example, is probably one of my favorite games of all time. (Also a game I recommend everyone to play and give a good college try.)

t_berium ,
@t_berium@lemmy.world avatar

I keep coming back to Insurgency: Sandstorm's PVE modes.
Man, what a underrated shooter!

I wish it had some better AI enemies, though.

duffman ,

Am I thinking of that game with the awesome scope mechanics? That game has PVE modes?

t_berium ,
@t_berium@lemmy.world avatar

Love the scope mechanics!
And yes!

marlowe221 ,

Grim Dawn.

BingBong ,

Kerbal Space Program

HipsterTenZero ,
@HipsterTenZero@dormi.zone avatar

Cataclysm DDA, if it counts. There's usually a lot of time between stable releases, and by the time they come out, it usually feels like a completely different game.

JayEchoRay ,
@JayEchoRay@lemmy.world avatar

CDDA, takes awhile to get comfortable with the controls, but it does scratch a certain itch once one can get setup and start to test one's luck in search of the good stuff.

One has to make their own objectives for it though otherwise one can sort of just get to a point and not know what to do. But getting to a point where you can just walk into a city and be the most dangerous thing there does have a certain charm to it considering the journey getting there. It certainly rewards exploring though as one can find all sorts of craziness hidden away waiting to be found.

br1ck ,

Voices of the Void, slow horror

  • All
  • Subscribed
  • Moderated
  • Favorites
  • [email protected]
  • kbinchat
  • All magazines