TheDannysaur ,

I mean you're not entirely wrong, but you're a little wrong. Just because they added levels later doesn't mean you were correct... These games have road maps, and they don't quickly change gears. There's math and analytics that go into all of it.

I think you're stretching when you say "around a few people". There's more money in 10,000 people spending a bit than 10 spending a ton. It's a gradient. The top 10 spend a lot, but not enough to morph your road map for. Especially when the companies own multiple properties. Better to get them transitioned to a new game within your umbrella than disrupt the entire content road map.

There's also far worse stuff than that and way harsher criticisms. You're getting closer with the "changing the prices" bit, but it's even worse than that, imo.

It's the reason I left working at one of them as a data analyst. I'm not speaking in generalities or that interested in debating here... I know precisely how the calculations for these types of things are done because I used to be on the team that did them.

Not this game, but a different one. The whole industry operates very similarly.

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