There’s a UI mod that makes a world of difference. Adds categories and columns for sorting, one of the categories is junk so you know what you can just trash without worries. Another is a weight/value ratio so its easier to drop heavy armor that looks sort of valuable but really isnt. It saves an incredible amount of time. Game still takes forever to beat if you wanna do all the quests.
I played through one single player save and two multiplayer ones with different groups, enjoyed it all - but only got a little ways into Act 3 on any one save. A combination of middling performance with my older rig and just having sank so much time in I burnt out a little.
Still think it's a fantastic game, but I don't know if I'll ever go back to finish it - I feel like I'd have to start a whole new save.
In my experience act 3 was extremely buggy, we had a blast in act 1 and 2 with my friend but the bugs in act 3 killed basically all our motivation and we never finished it.
It was the same with divinity original sin 2. The final act was so large, disorganized, and not fun. Like they had a lot of ideas they needed to use but didn't know where until then, so they threw them all in a big city and called it a day.
I'm in the same boat. I want to like the game and it is fun, but I got stuck with some area with orbs and my save corrupted...one of the orbs just disappeared after 50+ hours and I can't bring myself to play again and possibly have the same bug pop up. Maybe someday but it's just such a big game.
I loved Hollow Knight except for the same issue. By the time I gain a new traversal skill, I have so many paths to explore that I can't remember them. Became all about meticulous backtracking, gave up.
Decided to give it another go. This time I found a map online, removed all icons and edited the image so it was just a simple outline with no spoilers. Printed it out. Marked it with notes and colour-coded symbols as I played. Made more progress, and exploration was way more fun.
Then I moved house and lost the map... I really love the game but just haven't gotten the desire to try again just yet. No idea how everyone does it with just those way-too-limited in game map markers
Well it's been a while, so either I still managed to get lost with that, or I completely missed that mechanic... Well, I think even if I were told what area I should be in, I'd still feel like I needed to check off the 3 new paths I can now go down of the 15 currently locked to me. If that makes sense. I miss my map...
You can just beat the crap out of everything with the wrench and the only consequence for death is... Moving 40 ft to a vitachamber. Bioshock is a great game but yeah you should just try to finish it, it's great.
I think the most frustrating part is to lose your inventory if you're far into a mine and then die. So, as a purist, I only allow myself that one cheat: keepInventory=true
You keep the tension off Survival without the heartache of lost items
First time I played was at a boyfriend’s house. I got like 80% of the way through, then we broke up.
Second time, I let a friend borrow my GameCube in exchange for his PS2. I got about 80% of the way through, then he wanted his PS2 back.
I finally got my own PS2. Played about 80% of the way through but had a couple bad builds and couldn’t beat a boss. I didn’t have energy to grind my way into a better build, so I just never finished.
It’s been ~20 years. I still sometimes think I’ll break out the old PS2 and see if my save file is there. I probably won’t.
The remastered copy on Steam let's you speed up the game. It is much quicker running around at x4 speed and clearing random encounters. Then slow game speed to normal for major bosses and events. I would highly recommend this route rather than trying to find a PS2 again.
If you haven't played FFX-2 or FFXII then those are worth checking out too.
Witcher 3 and Cyberpunk 2077. Both amazing games (latter after the many updates that brought it over to the good side).
If it’s “too” long (really, no such thing, but situationally this can be the reality) it can happen that life turns so that there’s no more time, and when I try to get back, too much time has passed and I can’t orientate myself anymore, can’t remember where I was and what I was doing etc.
On the other hand, I can’t start again either, for a few years, because I remember everything before the point I left off at, once I get into the places and puzzles and whatnot.
Yeah I had to go nolife for a while with Cyberpunk, got more than 100 hours in that game, definitely a commitment, although the main story is pretty short if you just want to do that
I love long open-world games, but I also reached a certain point in TW3 where I just burned out. It was weird too, because up until that point I was getting anxious over how little map I had left to explore. Then boom, I just lost my drive. Maybe I subconsciously sabotaged it so that I wouldn't run out of game. I'd really like to try again sometime.
I feel like some AAA games have gotten better at making it easier to return after a long absence. FFVII Rebirth basically has a timeline of every single event leading up to your current mission and FFXVI had the Active Time Lore system and basically an entire in-game wiki that you put together for that old librarian dude. It also had that strategist lady who would explain to you the state of the realm between events and missions.
Exactly the same for me too haha, I've beat the ender dragon with friends before on shared worlds, but I've never beaten it in my own single player world.
I generally have really short bursts of playing MC these days, and by the time I play again a new update has come out so I usually just completely reset to new world features and such. I know that they generate in unexplored chunks and that you can go prune chunks and whatnot, but rather than spend time doing that I'd rather just spend the time playing. Hell, these days I don't even usually get to the stage of getting Netherite gear.
Subnautica. I always have so much fun exploring and crafting things, but then for one reason or another I end up putting it aside. By the time I get back to it, I've forgotten how to play so I end up starting a new game, only for the cycle to repeat. One of these days I'll finish it!
Subnautica is absolute fire all the way through. But then again quitting before completion, forgetting all about it, and being able to perpetually start anew as it were your magical first time playing sounds like a pretty good plan for game edging :>
I really struggle to enjoy crafting in Subnautica. Something about it just feels clunky and/or a step removed from me, and I don't engage with it very well.
Spider-Man Remastered - 80% completed the story and left it there. Lost interest. Didn't see any point in exploring most abilities when a hand full of AoE enemy clearing abilities were so effective.
Guacamelee 2 I left close to the final boss and still think of it as one of the best games I ever played.
Cuphead - had plenty of fun, but lost interest in replaying bosses so many times over and over.
Eldest Souls - excellent game, but I took along break from it and when I came back I forgot how the mechanics and ability synergies worked out and felt like I was relearning it from scratch (except I was on advance and difficult bosses).
Overcooked 2 - my wife stopped making time to spend on the game and would rather watch TV together instead.
It Takes Two - my brother's schedule never lined up with mine.
Don't get me wrong, I love the game, and I'm sure I will finish it at some point. I just played it too much for a while, and found myself rushing for the main quest and ignoring side quests right after arriving at Baldurs Gate. I took that as a sign that I was in "just get it over with"-mode, so I decided to take a break for quite some time so that I can one day return to the game, take a step back, and continue with the pace that I had to begin with.