It's the biggest video game marketplace/launcher/DRM makers for PC. If you play video games on PC most games you buy would probably have to be through steam. Their parent company, Valve, is the only multi-billion dollar company I like because so far they have stayed pro-consumer.
Lol yep. They used to think the same way about Elon musk until he bought Twitter and started speaking his mind. Same with the orange man. They all loved him and then one day the software update went out and it was instant hate.
Steam has mostly fixed the "service" issue compared to something like streaming services. One place to get almost any and all games. One account to access it all. Very simple for the end user. And does a load for the community as well. Take a look at proton for a example.
Yes as a long time PC gamer, I don't understand why people act as if steam and valve are gods. Like ok cool it has the most games and whatever, but they've been going downhill. There's so many random asset flips and porn games now, and their sales have been shit for years now. I remember games going on sale for 90% off during seasonal sales, and all the % off coupons they'd just randomly give out. That never happens now.
Lol. That's hilarious. But unfortunately you never owned the games in the first place. You rented the privilege to play the game for life?...life of the rental company or your life only? Oh man, we gotta go thru the small print on this.
I understand for the life of the company. But it's not even my steam account. It's my child's who's currently -5 years old (give or take). I did create it on their behalf a decade ago to redeem the free games on their behalf and gift them games I think they'll enjoy.
"Add to Cart", "Continue Shopping", "Purchase for myself", "Purchase as a gift", "Purchase".
Who knows, one day a court may find these terms could lead people into believing they're buying a game and force some companies to allow us to to trade or resell them (an EU court most probably).
Purchased should mean what it means for other things like cars or apples...you get a copy of an apple via a purchase and you are guaranteed to be able to use that apple in any manner you please. So for example, you could eat it, ferment it, store it in resin for posterity and for future humans to recreate it. There aren't any limits to a purchase. So I agree, maybe we need ask the supremes of the supreme court if purchasing means different things. So if I purchase sex from a prostitute legally in Las Vegas, does that prostitute need to specifically state what activities I will own? Or if I go to Costco and buy a fried chicken, does Costco need to specifically state that the chicken is not just a rental but a final exchange between you and Costco, money for dead poultry. More relatable, a screw driver from home Depot, that thing will last a few uses, so do you still own it if home Depot goes down? Can you still rotate screws with it?
it's a product when running on my computer (i.e. the game)
it's a service when running on their computer (i.e. providing the hosting/downloading, multiplayer client-server hosting).
The issue preventing one practically enacting on software is that copyright defaults to preventing you redistributing it, and you need the source code to be able to modify (fully). Thankfully some games are free software/open source when you can act on your ownership.
So that should be "I purchased a game" when you got a detached product that is functional forever... unless the makers make a deal with Microsoft to fuck it up on the next illegally forced update or with Nvidia to change the next card such that it is unplayable.
And it should be "I purchased.....I subscribed to this online game" when you know that shit is not yours, so don't expect it to last.
Did anyone actually think they? Is there anywhere where it is allowed to share your username and password with anyone else in order to use your account, whether you live or not?
this. it's kinda shitty considering how much people spend on games they "own" but don't actually have any privileges they had with physical copies, but this is nowhere suprising
Assuming that the world continues to exist in a way that lets me have a steam account at the time of my natural lifespans average end (another... 46 years):
My steam library grows at a slower rate than my mass storage has, and I'm quite confident that one will be able to fit my entire steam library as it currently is on a normal and affordable drive in at most 15 years.
With those two facts in play I can remain confident in my ability to crack everything I own (assuming I even want everything) and safely store it for at-will passing down to as many people as I want.
But thanks for the reminder to not blindly trust you, Valve. Always useful to have those.
Seems like a shitty hill to die, sacrificing entire generations of family remaining on your platform over old obsolete games on a subscription service. Tell me the video game industry is stale without telling me the video game industry is stale.
I'm pretty sure they are legally forced to do this. Also, the moment you allow people to inherit accounts, you're inadvertently sanctioning account transfer and sale. They can't really enforce this amd they know it, so nothing really changed.
Precisely. They never check that you are who you say that you are or that you are in fact still alive, so this "rule" is unenforceable. Case in point, many years ago I told Valve that my birthday was Jan 1st 1916, the earliest date it would let me select when I get prompts to input my age for mature-rated content. It still remembers that and autofills it for me on every age-restricted game page I land on in the discovery queue. If it were true, I'd be a 108 year old gamer right now, which isn't impossible but would probably raise some eyebrows at Valve if they ever had the intention of enforcing the "no passing down your account to other people" rule as it would be highly likely that I would be dead and my successors are the ones actually spending 7 hours on the weekends binging TW: WH3 and Stellaris.
It's the executors job to handle the inheritance, which is very different to transfer and sale. Insurances and services of all types handle inheritances, and they ask for documents specifically only available in such circumstances to verify it. It really is due to unwillingness on behalf of Steam
What if you do it a roundabout way? Record your Steam and email login info and include the paper that has it in the will. You're not giving them the account, just a piece of paper. What they do with it is up to them.
You typically don't get "ownership rights" when you purchase a game on Steam. You'll typically be purchasing a licence to play the game, which could be taken away at any point. Some Steam games don't include DRM after installation, and you'll truly own those games after downloading them. (you can search for a game here, and find the DRM used) I'd recommend avoiding purchasing games on Steam whenever DRM is included if you want to own the game you'd buy, there are a lot of online stores that sell games without DRM.
Yes. In those cases the steam DRM is usually for achievements, friend joining, and checking that it was run via steam.
There are plenty of "steam emulators" or even patchers that remove the steam DRM.
So as long as you have the files applications such as SteamEMU and Steamless are godsends in ensuring that when you "buy" a game you will still be able to play it.
If the game is DRM free on GOG it usually only has the Steamworks DRM on steam. That one is so easy to remove that you might aswell call it DRM free since its only use is to make publishers think their game is protected.
You typically don’t get “ownership rights” when you purchase a game on Steam. You’ll typically be purchasing a licence to play the game, which could be taken away at any point.
That is certainly what Valve thinks and writes in their TOS but if their store has a big button that says "BUY HALO" then courts may very well decide that you actually bought Halo.
And many countries have a strict legal definition of what buying means that cannot be overruled by some company's TOS.
That's why the button says "purchase" instead of "buy" it's been a bit since I used Steam, so I had to check to be sure. I think there's a legal loophole there, but I'm not great with English.
Now, I'm certainly no expert on the US legal system. It certainly seems silly if you could circumvent entire laws just by using synonyms but what do I know.
However I have been talking about other countries where that is not the case and where the language is not English.
So It really doesn't matter whether it say "buy" or "purchase" in English when it's "kaufen" in German or "acheter" in French.
It's a bit more complicated. Besides the Steam credentials, you also need to share your email and its password. You need to provide your mobile phone unlocked or share its password (for SMS and two-factor authentication).
The interesting question is what happens if Valve is still around after all of us are long gone and there are millions of 150+ year old accounts, many under active use?
In a world that isn’t drowning in late stage capitalism what we call that is the overwhelming gift given to us by the generations before us so that we may in turn give it to the next generation. Video games are only a tiny subsection of those gifts compared to everything else we just get handed for free.
Wealthy US boomers brutally executed that way of looking at the world though, so literally any form of passing on gifts to the next generation other than being rich as fuck and directly leaving an unbelievable amount of money to your kids is unfathomable or framed as unfair or absurd in modern day society.
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