But none of those reasons actually matter here, because any plane is easy to destroy if you don’t properly secure your airbase, and Russia demonstrably kinda sucks at securing their airbases. They tend to rely on the fact that Russia is huge. Which doesn’t help if the people gunning for your shit are highly motivated and can blend relatively effortlessly into your own society.
Just to add to this, every plane is vulnerable while on the ground. It doesn't really matter how stealth an aircraft is if your bombarding the hanger they're in with artillery.
But Russia doesn't even really bother with hangers. This plane was just out in the open, on the fucking tarmac, for God, observers, satellites, and anyone else who cared to see. Even stretching a fucking tent over the aircraft would have at least introduced a certain amount of guesswork to the strike. But no, Russia put "the pride of their airforce" out there for everyone to see and paid the price for it.
Must move to the music's beat, and the music itself is by Danny Baranowsky (other works include the original PCl soundtracks for Super Meat Boy and Binding of Isaac)
Mass Effect, the first one. The soundtrack, being event driven, made the whole thing feel like a space opera you'd watch as a tv series, not just be an RPG.
The game is a boss rush fighting game that's incredibly fun to play, and the developers worked with multiple different artists to make the soundtrack. Literally gave them spec sheets for the boss fight they were making music for and info on how the stages progressed etc. So the soundtrack is a living part of the fights themselves. 10/10 highly recommended
FTL and Celeste have basically the perfect soft background music; once you’re played them it is remarkable how many YouTube videos reuse one or the other for their turned-way-down background music
That, and then Grand Poo World 2 has basically the best retro action game soundtrack I have ever heard. I for-real believe that the quality of the soundtrack is like 75% of why it comes across as more polished than any other romhack.
Literally every game by Supergiant. Most recent would be Hades 2, when I finally beat the 3rd boss and start slashing into the fourth area, the music was so hype I was smiling all the way through.
A better pick may be Transistor though. It's kind of a half action half strategy game, where you kind of pause to plan out and execute your next moves. During that pause phase, the music would turn into a muted version, and main character would hum to it in sync.
Also, Journey and Abzu. They simply are experiences that should not be had without good headphones.
As the credits roll, Red sings for the first time in the game. The death of her lover at the beginning of the story turns her mute, which is why she only ever hums to the music in the game. During your first play-through. At the end of the game, the credits roll to the tune of "Paper Boats" which is the first song in the game to have lyrics, sung by Red.
It's an emotional high point that hits hard. She can sing again!
But there's more.
In new game+ Red no longer hums during all pause screens. She now sings the previously unheard lyrics of several songs in the game!
The credits sequence, IMO, is the current high for games as a medium.
When the chorus kicks in on end of yorha, after you ask for help, still gives me goosebumps.
Not normally that kind of person, but the way all aspects of design, music, story, and user input collide make it the most impactful experience I've ever had in a game.
I know it's cheating since the game is basically a playable soundtrack but "Hi-fi-Rush" brought me immense joy. On of the only games where I was actually vibing at my desk and rocking my head around to the beat.
I know that Russia generally doesn't have hangar facilities to park their aircraft in, that this is one disadvantage that they have to live with.
But I have a hard time believing that they couldn't get some kind of pavillion-type temporary structure or something. It seems like a major issue from an intelligence standpoint.
Like, if those aircraft vanished into a hangar and then came out two months later, maybe they've had parts swapped and they're a good, new aircraft. We wouldn't be able to tell from a satellite.
But because we can see all the work that Russia does on their warplanes, we can make some pretty good inferences about what they're doing, even with low resolution. So that makes the problem a lot simpler -- just identify which ones are the ones that we know don't function. I suspect that it's probably possible to -- especially with military recon satellites, rather than the commercial stuff being used above -- distinguish between individual aircraft, like by getting a side view of their tail sections.
For some stuff, they can maybe fly the aircraft to a facility that does have hangars. But they can't do that if the aircraft was damaged badly enough that it can't fly.
It sounds like they are, in fact, building a number of them, so maybe they've done the same calculus and come to the same conclusion.
This move follows increased threats from Ukrainian attack drones and missiles. According to sources, the hangars are intended to protect aircraft from ATACMS ballistic missile submunitions. Additionally, these structures prevent satellites and other optical detection systems from determining whether a hangar is empty or occupied, enhancing operational security.
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